PC/Mac • I was going to post about this last week, but realized that if there’s one board game company that doesn’t need a lot of help promoting their Kickstarters, it’s Cool Mini or Not. Their Kickstarters usually end up in the millions-of-dollars range, so an early preview of said Kickstarter campaign by us didn’t feel necessary. Today, however, that Kickstarter is live–and already funded a mere half hour–so it seemed like a good time to bring it to your attention. If you have no idea what I’m talking about, the viking-themed, area control gem, Blood Rage, from Eric Lang is coming to digital next year.
Tabletop • As someone who’s spent much of their life in Wisconsin, I’ve been taught to react with revulsion to anything that comes from south of the border, the Wisconsin/Illinois border, to be exact. It’s just not cool to show any appreciation for Cubs, Bulls, or even the pristine, toll-funded freeways that turn into potholed monstrosities as you meander north. Now, having a wife that lived for many years in Chicago (and living there myself for a period) has made me a tad more appreciative of what other Wisconsonites call FIBs. It’s with this more accepting eye that I peered at a new board game on Kickstarter set in the City of Big Shoulders called, appropriately, City of the Big Shoulders. It looks and sounds like Automobile and Arkwright had a baby, and I’m more than okay with that.
Here’s a collision of interesting things. Remote Games are the blokes behind Isotopium: Chernobyl, and the premise is pure magic. Players control wheeled drones and remotely roll around a scale model of the infamous reactor and nearby town, searching for energy caches and seeking out new locations. Slivers of escape room meets Joe Haldeman’s Forever Peace. It’s currently in Kickstarterdom. And you can play a timed demo right now. Go on.
iOS Universal, Android, PC/Mac • While I used to talk quite a bit about iOS war game gem, Carrier Battles for Guadalcanal, over at another site I used to write for, our coverage here at SP has been shamefully light. I apologize not only to the one-man development team of Cyril Jarnot, but to you as well. CB4G is a pretty great hex-and-counter war game for iOS (the only one I can think of) and we’re the kind of audience that should be eating it up. With a little (or a lot–that’s a big $ number) luck, CB4G will be a little less niche than it currently is. A Kickstarter started today to not only bring CB4G to other platforms–namely, PC/Mac–but also adding a ton of functionality making “the little war game that could” into the sprawling epic war game that Cyril envisioned from the beginning.
The hardest part of traveling is trying to get back into a normal routine once you get home. I’ve been home since last Saturday afternoon and still don’t quite have the usual rhythms down. For example, this morning I nodded off while trying to write this story and the small catnap turned into a 3 hour tour of dreamtown. The worst part: I still feel tired as hell. Anyway, sorry for the lack of content the last couple days. My malaise and confusion mixed with a huge job interview I had yesterday have made it hard to get back on the SP horse. We’re going to keep trying, however, and today’s attempt concerns RPG masters Spiderweb Software. They have an entirely new RPG world they’re itching to create, and have taken off for Kickstarter to get it done.
Tabletop, PC/Mac/Linux • There’s something very cool happening over at Victory Point Games. For years they were known as a company that made interesting games with components that weren’t very interesting, but not anymore. Over the past 2-3 years they’ve started to reprint second and third editions of games and upping their component game. Thus, we’ve seen gems such as Nemo’s War, Dawn of the Zeds, Healthy Heart Hospital, and Darkest Night all reappear with shiny new versions, begging for gamers who had poo-pooed VPG in the past to love them. It’s not hard to do, they’re all fantastic. The latest reimagining is another title I hadn’t heard of called Gem Rush. Not only is the shiny new 2nd edition currently on Kickstarter, but they’ve also announced that a digital version is on its way to Steam for PC/Mac/Linux.
Tabletop • I’m not telling you anything you don’t already know when I say 80’s nostalgia is a hot commodity right now. It can be done the right way (Stranger Things) or the wrong way (Ready Player One), but either way it seems to be a means to print money. Restoration Games is jumping on the bandwagon with their latest blast-from-the-past, Fireball Island. You might remember this one from your childhood or just been unable to avoid the hype on #boardgame Twitter. Either way, it’s gone live on Kickstarter today and it’s a doozy.
Tabletop • There are a million discussions out there about Kickstarter and its effect and influence on the world of cardboard gaming with both pros and cons in regards to the crowdfunding giant. Whatever side you may fall on, Kickstarter isn’t going anywhere soon and more and more publishers are finding the pre-order-esque system of Kickstarter a more risk-averse way of publishing than the standard route. From my vantage point the only downside is that many games are Kickstarter only, which means that if you don’t have the time or money to jump on a campaign when it’s live, you’re out of luck and will have to buy the game on the secondary market, which is usually populated by sharks with no interest in said game, only looking to profit and profit big. Then again, it’s only a game, and missing one of the thousands of releases each year isn’t going to ruin anyone’s life. So, I thought it would be a good time to look at some of the games currently on Kickstarter and let you know what’s out there that looks good. I’m not sure if this will be a weekly or monthly feature (or a recurring feature at all), but I’m desperate for stuff to write about, so I’m using you as guinea pigs. Thanks! Of course, there are a ton of games out there on Kickstarter and I can’t cover them all. Thus, I’m only grabbing a handful of the games that have piqued my interest.
PC, Playstation 4, Xbox One • Everyone is kickstarting something these days. You, me, this guy. But King Art Games are crowd-funding something rather special; an RTS based on the fire-and-steel pulp of Jakub Różalski‘s 1920+ world [This is the same setting you’ll find in the board game Scythe, as well as its upcoming digital port. -ed.]. Think pot-bellied, soot-blasting mechanica. Cast-iron monstrosities a continuation of Victorian pomp and Edwardian arms development. The Iron Harvest is upon us.
iPad, Android tablets, PC/Mac/Linux • With 16 days to go in the Kickstarter campaign, One Deck Dungeon has successfully funded. That’s not huge news considering that when we spoke about it on day 2, it was already well above 50% towards its goal. What is surprising is the update Handelabra released today to announce that funding was successful. Originally, One Deck Dungeon was being pitched as a Steam title with mobile being something they would look into down the road. Apparently, the road was rather short because today’s update announced that One Deck Dungeon is coming to iOS and Android.