Switch port of Divinity: Original Sin 2 out now

September 5, 2019 David Neumann 8

PC/Mac, Xbox, PS4, Switch So, I haven’t pulled out my Switch much over the last month. In fact, I don’t know if I’ve played with it at all since July. This isn’t for a lack of want–I would love to be playing Slay the Spire on my handheld pretty much all day, every day–but a matter of logistics. Our house was struck by lightning at the end of July causing all sorts of issues. It blew up our Apple TVs, all of our routers, and, for some odd reason, the two Switch cords that were currently plugged in. That’s it. So, our three Switches are down to only one working cord and I just haven’t gotten around to buying more, thus my Switch sits powerless while my kids fight over who gets to charge theirs and when. News from last night, however, forced me onto Amazon and we now have two new cords in the mail. An incredible RPG, Divinity: Original Sin 2, just arrived on Switch and there’s no way I’m not spending the next few weeks in the world of Rivellon.

Divinity: Original Sin 2 now available for Mac

February 1, 2019 David Neumann 1

-PC/Mac I’m not sure how this happened, but suddenly I have two very good RPGs to play on my Mac. Of course, I don’t have time to play either of them, but they’re both downloaded anyway, just in case. One of them is Pillars of Eternity II: Deadfire which added turn-based combat support in a patch mid-January. The other is the one right up there in the headline. Divinity: Original Sin 2 has just been released for Mac.

I realize I’m the only one who cares, but Divine Divinity 2 is finally coming to Mac

October 30, 2018 David Neumann 2

Xbox, PS4, PC/Mac • Before 2014 I had never heard of Larian Studios or their Divinity universe. Somehow, I stumbled onto Divinity: Original Sin that year, however and instantly became a fan. Here was a throwback to the Baldur Gates and Icewind Dales of my youth [late 20s. Your “youth” involved games like The Bard’s Tale and Pools of Radiance -ed.], only better. I mean, it didn’t use the D&D license, so I was confused as hell about how to build a decent character and whatnot, but here was an isometric RPG with turn-based combat. I don’t hate the real-time, pausable combat of the Infinity Engine games, but it’s definitely stopped me from getting giddy about other epic, recent RPGs like Pillars of Eternity. On top of the turn-based sundae, the story, graphics, and sheer amount of stuff you could pull off in their engine was pretty great, as well. In other words I fell, hard, for what Larian was selling. Fast forward to Kickstarter in 2015 and there I was putting down cash to ensure that Divinity: Original Sin 2 would, someday, be on my laptop next to its predecessor. It’s more than three years later and I’m still waiting, but not for long.