Say bonjour to the next board game Kickstarter you’re going to back: Maquis

April 9, 2019 David Neumann 2

Tabletop Earlier this year I fell in love with an unassuming little solo board game called Black Sonata. You can read all about it right over here. Just a spectacular solo game that combines tight decision-making with mechanisms that obfuscate the underlying math, ensuring you never feel like you’re simply solving a puzzle. Yesterday, publisher Side Room Games decided to go at it again. Leaving the Elizabethan era behind, their latest focuses on World War II espionage in a little title called Maquis.

Cardboard Critique: Black Sonata

February 20, 2019 David Neumann 34

Tabletop Remember those math puzzles your friends would quiz you with when you were a kid? They’d always begin by asking for your birth year, adding the day you were born, subtracting the hour, dividing by the number of eggs you had for breakfast and, viola, the answer would reveal, correctly, how many pet otters you’ve owned since the age of six. Having that answer always pop up correctly, no matter who you tried it with, was like a small miracle. It was like opening a portal to universe where magic existed and everything fit into a specific place. As I grew older and submerged myself in math, the magic was replaced with the cold dissection of numbers and seeing the trick for what it was: a simple math equation. Enter Black Sonata from Side Room Games, which feels like the most complicated math puzzle I’ve ever been dealt. The cool thing is, I can’t see the math and, even if I could, I don’t think I’d be able to suss out how the trick works. The only explanation that makes any sense: Black Sonata is magic. Real magic.