Tripflare & Torch: Of Decadent Roguelikes and Furry Cuteness
So much for Sunday night… or early Monday morning. Well, better late than never, I always say [they do always say that, and I always pull out my hair and scream at them to no avail -ed.] From the moment I wrote about the importance of keeping “decadent” 3D art and animation out of roguelikes, I knew I’d need to re-load Wazhack. Wazhack, if you haven’t played it, is a roguelike that breaks a lot of the rules about what roguelikes look like and how they play, while remaining shockingly faithful to the feel of the genre. Wazhack is a side-scrolling roguelike with fully animated low-poly 3D art that plays out in a kind of frozen “real time” that makes it the roguelike ancestor of Superhot, though it plays more like Steamworld Heist than anything, especially with any ranged or magical class.