Just when I thought I was out, Slay the Spire pulls me back in

January 20, 2020 David Neumann 10

PC/Mac/Linux, Xbox, PS4, Switch While I haven’t completely stopped playing Slay the Spire, I will admit my weekly numbers are down. In fact, other than plane-trip-long sessions on my Switch, Slay the Spire has been mostly ignored. Somehow, I had managed to slip free of the shackles that Slay the Spire’s relentlessly addictive gameplay had bound me in…until I logged into Steam yesterday. Sonofabitch, they added a new class. What the hell am I supposed to do now?

Return of the Obra Dinn sails onto Switch this October

October 3, 2019 David Neumann 1

PC/Mac, Switch, PS4, Xbox One of the most unique gaming experiences I’ve ever had came from the prodigious mind of one Lukas Pope. Of course, I’m talking about the horror-simulation Papers, Please which I played way back in 2014 when it arrived on iOS. Completely unique and terrifying in how it roped you into hurting others to save yourself as you worked in the slowly grinding gears of an dystopian bureaucracy. It seems fitting that the next game that gripped me as much as that title also came from Lukas Pope in the form of Return of the Obra Dinn. An incredible mystery game that managed to be unlike anything before or since. If you’ve been waiting to play Obra Dinn for some reason, your time has come. On October 18 we can expect it on Switch, Xbox, and PS4.

Dead Cells making its way to iOS this summer

May 7, 2019 David Neumann 4

iOS, PC/Mac/Linux, Xbox, PS4, Switch One of the indie games to make it big on Switch was the side-scrolling platformer, Dead Cells. You play a headless lump of undead flesh trying to figure out just what the hell is going on. Actually, that might not be the point of the game, but it’s what I do each time I load it up. Anyway, word just came down the pipe that Dead Cells is making the move from Switch to iOS later this year.

Better Stately Than Never: How many Kerbals must die to appease my bloodlust? All the Kerbals.

January 21, 2019 David Neumann 5

One of my most endearing traits [right above obnoxious, yet not entirely unwarranted, levels of self-loathing and below crippling social anxiety. Just in case you’re keeping score -ed.] is the ability to instantly give up when the going gets tough. This goes for everything, but let’s put it into a gaming perspective. Factorio, Europa Universalis, RimWorld, and Kerbal Space Program. What do all these titles have in common? Steep learning curves. How do I adjust? I simply stop playing them. I’ll get back to them, eventually. Usually. Factorio, for instance, has become, quite possibly, my favorite video game of all time. I’m slowly, but surely, getting my head around the interpersonal hooha in RimWorld. EU still eludes me, but I have started to get my Paradox feet wet with some Hearts of Iron IV. Oh, and I’ve really started digging into Kerbal Space Program the past couple weeks. Why did I wait so long?

Review: Achtung! Cthulhu Tactics

December 7, 2018 Kelsey Rinella 0

PS4, Xbox, PC • I imagine the right way to open the review of a Lovecraft-riffing game is dark foreshadowing of looming evil, so, uh–don’t look behind you. [Well done. Now clean out your desk. -ed.] Ripstone’s Achtung! Cthulhu Tactics (henceforth ACT) aims at an experience much like XCOM. Not XCOM as it would be now, because you’ve probably already played that. Instead, it has all the pieces needed to give you the experience of playing XCOM for the first time, again. That is, it’s mechanically distinct enough to play quite differently, facilitating the joy of discovery. The setting is almost perfect for this purpose–while I feel the pull of legitimate concerns about continuing to use Lovecraft’s work (starkly put by Michael Barnes here), ACT’s melding of techno-über-Nazis with Lovecraft’s Cthulhu mythos offers players mostly familiar, immediately comprehensible weapons and soldier roles to build from, with such a variety of possible ways of adding strangeness that you never know what might emerge from the shadows.

I realize I’m the only one who cares, but Divine Divinity 2 is finally coming to Mac

October 30, 2018 David Neumann 2

Xbox, PS4, PC/Mac • Before 2014 I had never heard of Larian Studios or their Divinity universe. Somehow, I stumbled onto Divinity: Original Sin that year, however and instantly became a fan. Here was a throwback to the Baldur Gates and Icewind Dales of my youth [late 20s. Your “youth” involved games like The Bard’s Tale and Pools of Radiance -ed.], only better. I mean, it didn’t use the D&D license, so I was confused as hell about how to build a decent character and whatnot, but here was an isometric RPG with turn-based combat. I don’t hate the real-time, pausable combat of the Infinity Engine games, but it’s definitely stopped me from getting giddy about other epic, recent RPGs like Pillars of Eternity. On top of the turn-based sundae, the story, graphics, and sheer amount of stuff you could pull off in their engine was pretty great, as well. In other words I fell, hard, for what Larian was selling. Fast forward to Kickstarter in 2015 and there I was putting down cash to ensure that Divinity: Original Sin 2 would, someday, be on my laptop next to its predecessor. It’s more than three years later and I’m still waiting, but not for long.

Stardew Valley now out for iOS and it’s pretty great

October 24, 2018 David Neumann 8

iOS, PS4/Vita, Xbox, Switch, PC/Mac/Linux • I talked last week about my recurring addiction to Stardew Valley, the overly cute and surprisingly deep farming simulator that’s been the bee’s knees since it released on PC back in 2016. We knew it was coming out for iOS today but it actually popped up on the App Store last night giving me a little time to try it out while the family slept. It’s pretty great.

The Color of Madness comes to Darkest Dungeon on iPad

October 22, 2018 David Neumann 3

iPad, Switch, PS4, Xbox, PC/Mac/Linux • While it doesn’t happen very often, every now and then things turn out okay. Last Friday I mentioned that I’m leaving for a 4.5 hour plane trip with my entire family [on Spirit Airlines, no less. The only airline folks with three kids can afford -ed.] and was dreading it. Red Hook Studios was listening and, I’m sure it’s because of me, have finally released the Color of Madness DLC for Darkest Dungeon on iPad. Now I can get frustrated and angry at my tablet instead of my kids! Huzzah!

A Sneaky Switcheroo – The Swindle Hits Nintendo Switch

October 12, 2018 Alex Connolly 1

PC/Mac, PS4/Vita, Xbox, Switch • You sneaky bugger. At least, that’s what you should aim to be, and Nintendo Switch owners can work on their window-smashing, wall-sliding, robot-braining, loot-grabbing, computer-hacking antics with the fresh release of a modern classic. Dan Marshall’s The Swindle has arrived.

Holy shit, there’s new XCOM2 content out there and it’s free

October 11, 2018 David Neumann 2

PC/Mac/Linux, PS4, Xbox • XCOM2 might just be the most evergreen video game I’ll ever have the pleasure of playing. It never gets old and, honestly, I can see myself sitting down at a laptop ten years from now and blindly rushing into ambushes and getting all my best troops slaughtered. What I’m trying to say is, XCOM2 is really good and I kind of want to marry it. Imagine my shock when, yesterday, I noticed that there was new DLC for XCOM2. NEW DLC! Are you kidding me? I contemplated quitting my day job just to stay home and try it out today but, instead, went to work so I can write posts for Stately Play on the company dime. To quote Bugs Bunny, ain’t I a stinker?

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