Tabletop • At first glance you might be tempted to compare Catalyst Game Labs‘ latest card game, Dragonfire, to one of the favorites around the Stately Play grounds, Pathfinder Adventures. Both use cards to replicate the role-playing experience with the latter set in Pathfinder and the former in D&D 5E. Other than those similarities, however, the games couldn’t be more different. You already know I love Pathfinder ACG, so how does Dragonfire stack up?
iOS, Android, PC/Mac • Back when Tokaido landed on mobile, it might have been the prettiest board game port we’d ever seen which matched the sleepy, zen-like nature of the game itself. It’s a bit slow, but that seems to be how people (and the designer) like it. To each their own, I say, and now people can enjoy Tokaido without their mobile device as it has just been released on Steam for PC/Mac.
Tabletop • Back in August, Wizards of the Coast made a grand proclamation that D&D Beyond was up and running and was, finally, their method of getting books into digital format. Sure, every other gaming company figured out how to release PDFs in about 2003, but WotC has been plagued with dumb decisions and things like Gleemax. Never forget Gleemax. Much to my chagrin, D&D Beyond is a browser based compendium and it will cost you through the nose if you want to see everything it has to offer. Digital books are full price and, on top of that, there are optional subscription models for additional stuff. It sounded like WotC had dropped the ball again, but I’ve been using D&D Beyond almost every day for the past few weeks and, I have to admit, it’s worth the price.
iOS Universal, Android, PC • It’s a well known fact that the digital version of Tim Fowers‘ deck-building word game, Paperback, is one of the best word games available on the App Store. What’s less known–because it released at Gen Con and I didn’t have time to write a review that week–is that the digital port of his cooperative heist game, Burgle Bros., is pretty sweet as well. It takes a bit of work to wrap your head around what’s going on, but once you get it, it’s a nice solo puzzle to solve. Yesterday, Tim popped up on Twitter to let us all know that mobile isn’t the only way to enjoy these games, they’re also now on Steam.
iOS Universal, Android • While Civilization Revolution 2 isn’t exactly the highpoint of Sid Meier’s influential Civilization series, it’s the only one we’re likely to ever get on our phones, so it will have to do. If you’ve updated to iOS 11 since its release in September, however, you’ve had to do without. Civ Rev 2 was one of the victims of the App-ocalypse, remaining 32-bit when it needed exactly twice that many bits. It took 2K Games three months to fix the problem, and today they updated Civ Rev 2 to be 64-bit complian,t meaning we can all redownload it at our leisure.
Android, PC • The overall reaction when we heard that our overlords at Asmodee Digital were taking over Carcassonne was one of worry. After all, Carcassonne for iOS was the first “real” digital board game and is still one of the best you’ll find on the App Store. Why mess with a good thing? The worriers must all own Apple products, because once you leave the confusing confines of iTunes there’s not a real good version of Carcassonne for you to play anywhere. Sure, there was an Android version, but it couldn’t hold a candle to Coding Monkey’s magnum opus. Asmodee is hoping to fix that with a new version of Carcassonne releasing today for Android and PC.
PC/Mac/Linux • 2017 has been such a great year for mobile gaming that I can’t even remember the last time I fired up Civilization VI, which was my top game of 2016. I know it’s been within the last few months, but there’s always been something else to pull me away from all that civ-building goodness [mostly the civ-building goodness of Through the Ages, I’m sure -ed.]. Looks like Civilization VI will be getting a bunch of my attention in February as Firaxis just announced that a full expansion, Rise and Fall, is coming on February 8.
iOS, Android • We’ve lamented the dearth of decent, non-freemium city-builders on the App Store in the past, leaving us to be content building metropolises on our laptops via City: Skylines or the old Impressions titles. By the way, who do I have to pay to get mobile versions of Pharaoh or Zeus? Seriously, people, if you’re going to bring old PC games to mobile, can we start there? Anyway, back to the sorry state of city-building and management on the App Store. I was perusing Touch Arcade this morning and stumbled on a post they had about a little game called Pocket City. I’m intrigued.
iOS, Android, PC/Mac • Back in September, Czech Games Edition did what we’ve been waiting nearly 4 years for them to do: they released Through the Ages for iOS and Android. To say it managed to live up to the hype would be an understatement, as I still can’t get enough of picking Michelangelo even though I have no temples or wonders producing happiness. WHY DO I DO IT EVERY TIME? While the mobile version is about as polished as the underside of András Hadik’s horse, CGE did tell us that they were hoping to release on Steam, eventually, as well. It’s not out on Steam yet, but the beta is starting soon and signups are open.
iOS, Android, Kindle • While those of us in the US were spending Friday sleeping off hangovers, the rest of the world was still hard at work making things. One of those things is of interest to us, a digital port of the board game Metro from Queen Games. While it sells itself as a train-builder circa 1900, don’t be fooled. Metro is about as abstract a title as you can get and bears little resemblance to the Metro that currently runs under the streets of Paris. Still, if you like Tsuro but thought it was a bit too simple, Metro should be right up your alley.