iOS, Android, PC/Mac/Linux • We talked about an unassuming little abstract game called Feud back in November and, turns out, it was pretty good. And this is coming from someone who doesn’t like abstracts. The game was designed by Dave Cordell originally as a tabletop game, but was quickly moved over to the digital realm where it’s a much better fit. Feud should be heading to Early Access fairly soon, but Bearwaves is adding a healthy heaping of goodness before that happens. Oh, and it sounds like an iOS version is coming down the road as well, and they’re looking for testers.
We’re back with our weekly round-up of what we hope to fire up and play this weekend. Well, most of us are. Due to my son being in his school’s musical this weekend, I don’t think I’ll have time for anything other than keeping up with my Through the Ages and Galaxy Trucker games on my phone. Not to worry, however, as next weekend is the weekend when I head up to the forests of northern Wisconsin and game with my friends for four glorious days. There will be post-game reports. We also don’t have Nick this week, but that’s my fault. I know it’s hard to believe but I screwed up and forgot to tell Nick that Scrying was on this week. Yes, people, the incompetence that damned editor is always ripping me for isn’t an act, it’s a real thing. [you bet your ass it is -ed.] I’m pretty sure my lackadaisical attitude toward Scrying also left Tanner out in the wilds. So, it’s a shorter Scrying than usual. [Go ahead, say it. -ed.] And it’s all my fault. [it’s a start -ed.] I’m starting to hate that guy.
PC, Xbox, Playstation, Switch • Witching Hour Studios‘ Masquerada: Songs and Shadows had been sitting near the top of my Steam wishlist for about a year when I got around to it. You may know Witching Hour for their mobile and PC TBS Ravenmark: Scourge of Estellion, and if you don’t you should. Almost everything about the game intrigued me: the hand-drawn isometric art style, the highly developed and original fantasy setting, a plot that sounded like it just might actually explore tensions between the rich and poor with some subtlety, and the promise of tactical combat modeled on fencing.
iOS Universal, Android, PC/Mac • If you’ve been reading Stately Play for any length of time you’re aware that my favorite digital–and tabletop, for that matter–board game of all time is Through the Ages designed by Vlaada Chvátil and developed and published by Czech Games Edition. I’ve played more games of TtA online than any other game and it’s not even close. Before the app released, I played dozens of games on Boardgaming Online and, before that, I developed a VASSAL mod and played dozens of games while trying to get that up and working. Since the app released last year, I’ve had 3-5 games going at all times and I’m still not getting tired of it. On March 26 Through the Ages will arrive on Steam for PC/Mac and being able to play it on my laptop while appearing to work will make my life complete.
Tabletop • I recently got an itch to play Sails of Glory, a game which wonderfully illustrates the joys which games, especially historical games, offer outside of the game itself. Sails of Glory puts each player in charge of one or two warships from the age of sail (late 1700s/early 1800s). Turns out, there are an embarrassing array of ways to commit to it, and it was with an eye toward justifying myself that I thought of writing an article on the topic.
iOS, Android • You remember Cublo Games, right? They’re the folks behind the digital version of one of my favorite board games, Martin Wallace’s Brass. Brass was released in late 2015 so, you might ask, what the hell have they been doing for the past 2+ years. Well, polishing Brass for one, but they’ve also been hard at work on another board game port, Among the Stars.
iOS Universal, PC/Mac/Linux, PS4, Xbox One • Sorry I was AWOL yesterday, but unbeknownst to me (and for no reason I can ascertain) my two younger kids had off school yesterday. This allowed me to do real-life things with them like fix my attic stairs and teach them a slew of new curse words. Today’s a new day, however. The new attic ladder appears to be functional and I can’t wait to get a call from the school’s office today informing me that my kids decided to share their new vocabulary words. Oh, I also got a chance to play Armello on both my phone and iPad and it’s good. Very, very good.
As Rebecca Black once famously noted, it’s Friday, and that means it’s time for another weekly dose of Stately Scrying. For those not familiar, we’re going to share all the games we’re hoping to fire up over the weekend and, hopefully, turn you on to something that you may not have heard of. Even if you have heard of them, maybe you need a kick in the pants to actually fire said game up yourself. However you look at it, there’s one thing about Stately Scrying we can all agree on: the intros are getting worse. Much, much worse.
PC • Huge insectoid monsters of doom and destruction burst forth from the earth and turn their monstrous eyes upon a futuristic human civilization for a snack. “We’re all screwed,” the people exclaim, but you know better. See, there are equally giant mechs in the future packed with explosive fly swatters (not literally) at the ready, all you need is a little time travel which also comes in handy if they fail. Just zip forward, grab some more mechs and try again.
iOS, Android • If you haven’t played Onitama from Arcane Wonders, you’re really in for a treat when the game lands on iOS and Android later this year. I’m not much of an abstract fan, but I fell in love with Onitama when I played it at Gen Con and can’t wait for Asmodee Digital to bring it to all my touchscreens. From the sound of it, we won’t have long to wait.