Tabletop • Games Workshop has been in the business of creating miniatures and games for more than 30 years. Earlier in their history, when this writer was much less grey, the company was known for creating a wide series of miniatures board games that served as entry points into their Warhammer 40,000 and Warhammer Fantasy universes. Some were great fun, while others were wild, crazy and unbalanced (and still a bit fun). Nevertheless, the company took efforts to attract gamers into their orbit and keep them there. GW underwent a change in focus for many years, purging almost all of those gems from their catalogue and putting their time and money solely into miniature games. It seems there has been a change at Games Workshop, however, and they’ve been quietly releasing a series of miniatures board games for the last few years. Many of these were not priced to appeal to mainstream gamers, focusing on the GW fanbase instead. With their latest miniatures board game, Warhammer Underworlds: Shadespire, however, GW is taking a direct aim at competing with the mainstream products from their main competitors, Fantasy Flight and Cool Mini or Not.
iOS Universal, Android • Paperback is one of the better board game apps released in the last couple years, but not because of the app. I mean, the app is fine and works great if all you want to do is build words against the AI, but it falls short in one area that Stately Players demand in their board game conversions: multiplayer. Originally released with only pass-and-play capabilities, last night the app was hit with a stealthy update that adds what we all wanted, asynchronous multiplayer.
PC/Mac • Aristotle’s ontological legacy can be summed up in a single, irrefutable truism: Man can never have too many mech games. No such state exists. Such sagely observation continues to ring through the ages. The battlesuit-besotted have a lot to look forward to. Tetragonworks’ Phantom Brigade (which is utterly ace), Valkyria Chronicles-dated-Armored Core Dual Gear by Orbital Speed Studio (also ace), Harebrained Studios’ Battletech (should be ace) as well as a bunch of other titles like Bombdog’s Chromehounds successor, MAV and the tungsten-tough isometric magic of Stellar Jockeys’ Brigador. And so on and so on. The god of iron and autocannon continues to smile upon us, as Armored Freedom gears up for Steam Early Access.
Much of our hope for this site was that it would attract readers smarter than us to generate superb discussions in our forums. From these, we would harvest ideas for articles. I kind of shot myself in the foot by misconfiguring our emails for a few months (though we think that’s fixed, so if you tried to sign up for a forum account and didn’t get an email, try again!), but today we have such an article.
Kelsey took a look at Colt Express last week and thought it was a pretty great rendition of a board game with one huge flaw, the multiplayer system was broken. While online play existed, the ability to create or join games was enough of a mess to prevent him from playing even one multiplayer contest. It was bad enough that Asmodee decided to pull back their December releases to ensure that multiplayer hijinks wouldn’t be an issue going forward. Today, Asmodee took steps to correct what’s already out there and Colt Express has been updated to make multiplayer a little more palatable.
Swanning through the aisles of Valve’s recent Steam Sale, I happened upon an ingenious little multiplayer title by the name Of Guards And Thieves. With nothing to lose but the dregs of my credit injection, I prodded Subvert Games‘ compact title through the checkout and went in blind.
We’ve known about the flood of board game ports that tabletop giant, Asmodee, is planning on brining to digital. Time to grab your galoshes, because the flood is beginning today with the release of the 2015 SdJ winner, Colt Express.
Describing Atlas Reactor (and why it’s all sorts of fantastic) is a tall order. It leads to a tumult of clumsy ‘…like x, but with a twist of y‘ equations that are never as helpful as they are clever, and lead to some pretty average approximations. The best I’ve managed is a supercilious ‘multiplayer turn-based strategy for the Overwatch generation‘. Thing is, it totally is. Now released, I can emphatically suggest it as strategy front runner for any serious GOTY discussion. Here WEGO.
Be honest, when you hear a game’s called “Space Food Truck” and the art looks like it came right out of Phineas & Ferb, your first reaction is to click over to another website. WAIT! Don’t let the silly name or cartoony art fool you, Space Food Truck is a real game with real strategy and deserves a look-see. What can I do to convince you? Well, first of all it’s developed by One Man Left of Outwitters fame.
A long time ago, in a mountain fortress far, far away, our benevolent leader Owen fell in love with a series of games from digital newcomer Shenandoah Studios. The games in question would be Battle of the Bulge, Drive on Moscow, and Desert Fox. These were full-blown wargames from tried and tested designers presented with historical accuracy and a not a little bit of panache.