iOS, Android, PC/Mac • Last night an update arrived for our beloved, yet seemingly beleaguered, Pathfinder Adventures. The update brought more content, which is good, but also completely changed prices for IAP in the mobile version, which is good news too, I think? I don’t know, the future of Pathfinder has seemed foggy since Obsidian wrapped up the Rise of the Runelords campaign, and changing their pricing and whatnot at this point seems like a bad sign that, maybe, Pathfinder isn’t doing as good as Obsidian or their new overlord, Asmodee, had hoped. Or maybe I’m full of crap. It’s happened in the past, and I definitely have no insight into what’s going on in the darkened back rooms of Obsidian. With that in mind, let’s focus on what we do know about, the latest Pathfinder Adventures update.
iOS, Android, PC/Mac • I still play Pathfinder Adventures more than a year after it was released, and more than 8 months after any new major content was added. I’m not sure I can say that about many other board games on my iPad. Maybe Galaxy Trucker? Twilight Struggle? Agricola? Those are some of the App Store’s heaviest hitters when it comes to digital board games, so Pathfinder is in good company. I’m only going to be playing more now that the long awaited Rise of the Goblins campaign has gone live.
iOS, Android, PC/Mac • Earlier this year, 2016’s best mobile title made its way to our desktops and laptops when Pathfinder Adventures was launched on Steam. While more platforms isn’t a terrible thing, most of us were far more interested in what was going on content-wise with Pathfinder, which hadn’t seen any major content additions since the Rise of the Runelords campaign came to an end last year. We had heard, from Pathfinder’s new publisher, Asmodee, that more content was coming, but what and when was in left up in the air. That all changed this morning.
iOS, Android, PC/Mac • This will be Stately Play‘s ninth article mentioning Pathfinder Adventures. If you’re not into PA, our apologies. Dave’s the guy who stands in my way when I propose something terrible, but our affections overlap enough that it’s not an ideal example of checks and balances. But political commentary is an even worse idea than a ninth PA article, so let’s proceed to check out the differences between the mobile and PC/Mac versions!
iOS Universal, Android, PC/Mac • Close your eyes and empty your mind, we’re going on a journey into the past. Falling…falling we watch the time pass by until we reach…yesterday. Oh, right, it was only yesterday when we announced that Pathfinder Adventures would be coming to PC/Mac some time down the road. Anyway, it turns out that road is a very short one with Obsidian today confirming that Pathfinder Adventures would be coming to PC/Mac on June 15.
iOS Universal, Android, PC/Mac (coming soon) • Back in December, Obsidian capped off the first Adventure Path for their bug-laden-yet-nearly-perfect card game, Pathfinder Adventures. Even before the final chapter was released, there were questions about the future of Pathfinder Adventures. Would it begin a new Adventure Path? Would there be new characters? Would the bugs ever get fully squashed? It’s nearly six months later and we’ve not heard an answer to any of those questions…wait for it…until this weekend. BOOM!
iOS Universal, Android • Pathfinder Adventures from Paizo and Obsidian was my top mobile game of 2016 and one that I still find myself playing more than most of the other games on my iPad. It’s always big news when Obsidian drops a new update for the game, if only to squash some of the still lingering bugs. Yesterday, the latest update was released for the game bringing some new features and fixes but, more importantly, it was accompanied by a blog post indicating that Quest Mode has an upcoming appointment with the headsman.
[Insert witty opening] That’s all I got today, folks. I was doing my dadly duties today and looked at my watch realizing it was 4pm and I’d forgotten all about today’s countdown. No time to mess around! Head after the break to see our #2 picks for best of 2016.
If you’re unsure of what it is you’re reading, please read this first. It explains everything. There, now that’s out of the way, let’s get to our #4 games of 2016.
I’ve not kept my admittedly somewhat disturbing love for Pathfinder Adventures well hidden since its release earlier this year. Despite its bugs and garish, in-your-face pleas to spend money, I simply haven’t found a better game on mobile all year. Despite being a card game that feels awfully themeless on the tabletop, Obsidian managed to create what might be the best RPG experience currently available on an iPad when they ported Pathfinder over. The only thing holding it back was the slow leak of new content. Over the past few months, that slow drip has turned into a steady stream and yesterday we finally reached the end of the road. The sixth and final adventure deck in the Rise of the Runelords campaign has been released.