iOS Universal, PC/Mac/Linux • You’re probably sick and tired of me talking about Thimbleweed Park around these parts, but I know a lot of our readers are mobile gamers first and foremost, so I also know many of you have probably ignored my earlier praises of the game. You’re probably also aware that the previous sentence is an abomination of word structure and nearly, but not quite, a run-on sentence. That sentence wasn’t much better. Shorter, but not better. What I’m trying to say is, mobile gamers can now experience the joy I’ve had playing Thimbleweed Park because it’s currently on the App Store.
iOS Universal, Android, Consoles, Switch, PC/Mac • While I absolutely adored the PC/Mac version of Thimbleweed Park earlier this year, I’ll admit that I still haven’t fully solved the Twin Peaks-like murder mystery that lies in the game’s center. The game is big and sprawling and while it looks and feels like a 1990’s LucasArts point-and-click title, there’s much more here to unravel story-wise. I’ve kind of been waiting for the mobile version to launch so I can follow the exploits of Agents Ray and Reyes–who are in no way anything like Dana Scully or Fox Mulder–on my couch. The wait is nearly over! Thimbleweed Park is coming to iOS next week and Android in October.
PC/Mac/Linux • Nostalgia is a tricky beast. Some creators will use it like bad wallpaper, covering the cracks of their leaky foundation while trying to remind us of the wallpaper in our childhood bedroom as if that would make us ignore what’s underneath. Other creators will use it to enhance the story or characters by dropping us deeper into whatever it is they’ve crafted. Last year’s X-Files reboot was the former, Stranger Things was the latter. Nostalgia can only take you so far, and if the product isn’t good to begin with then nostalgia won’t suddenly make it worth your time. Thimbleweed Park drips with nostalgia. In fact, they could have called it “Nostalgia: The Game” and I would have nodded and thought it was a good choice. Thimbleweed Park exists solely to remind you of classic point-and-click adventures from the 80’s and 90’s, especially those from LucasArts, but it does it with a deft hand and excellent new mechanisms, making it far more Stranger Things than X-Files. This is nostalgia done right.
iOS Universal, PC • Other than the upcoming adventure title Thimbleweed Park, the future of classic point-and-click adventure titles on the App Store looks pretty bleak. Sure, there’s Telltale, but their titles feel more like interactive movies than the point-and-click adventures of old. Luckily, we still have Wadjet Eye Games, makers of the fantastic Blackwell series of games for iOS. They’re the lone soldiers on the point-and-click frontier and their latest, Shardlight, has just made its way from PC to iOS.
iOS, Android, PC/Mac/Linux • I was breezing through my Twitter feed the other day and stumbled on a tweet from occasional contributor, gaming genius, and friend of the site, Matt Thrower. He was asking if anyone was making classic adventure games like we’d find back in the 80’s and 90’s. Classics like Monkey Island, Maniac Mansion, Indiana Jones and the Fate of Atlantis and dozens like them. The only reply he received was from the wonderful Wadjet Eye Games, but today I stumbled onto Thimbleweed Park and I think it will make our British friend very, very happy.
iOS Universal, Android, PC/Mac • One of Owen’s favorite developers was Simogo, the devs behind such weird classics as Year Walk and Device 6. He followed their every move and forced the rest of us to get as excited as he was about whatever mysterious and bizarre teaser trailer they were using to push their next gig. It must have rubbed off on me a little because very little about The Frostrune would have caught my eye if it weren’t for the Simogo-ness of it all. The trailers are beautiful, yet completely opaque regarding what the hell is actually going on. In other words, it looks pretty great.