Tabletop • Many years ago the folks at Ares Games created a miniatures game so easy that even non-miniature gamers, like me, could figure them out and play them. Even better, they sold the games with pre-painted miniatures and all the stuff you needed to play. No searching for a tape measure or blistering your fingers prying plastic off sprues. Even, even, better the theme was World War I and II air combat. Of course, I’m talking about Wings of War (now Wings of Glory) and, for a short time, I was hooked. This was followed up by Sails of Glory which takes the basic premise and moves it onto the high seas. All was well and good and then Fantasy Flight used a system that was…similar…in their blockbuster hit X-Wing and then followed that up with capital ship combat in Armada. Who wants to shoot shells when you can fire laser cannons and make pew-pew sounds as you play? Don’t count Ares out yet, however, as they just announced their own sci-fi miniatures combat game, Battlestar Galactica-Starship Battles.
PC • Huge insectoid monsters of doom and destruction burst forth from the earth and turn their monstrous eyes upon a futuristic human civilization for a snack. “We’re all screwed,” the people exclaim, but you know better. See, there are equally giant mechs in the future packed with explosive fly swatters (not literally) at the ready, all you need is a little time travel which also comes in handy if they fail. Just zip forward, grab some more mechs and try again.
PC • Bipedal cupcakes and mushrooms, spiders with knee-length socks, and rainbow-colored unicorns…sounds like a fantasy zoo straight out of the mind of Lewis Carroll or Dr. Seuss doesn’t it? These are just some of the many odd creatures that populate the fantastically bizarre, apocalyptic world of Pit People. Pit People is a strategy role-playing game that features tactical turn-based combat and a heaping portion of humor. It’s been incubating in Steam Early Access for a little over a year and is getting close to breaking free of the beta stage, so I figured now was a great time to give it a go.
PC • The original Ogre was designed by Steve Jackson way back in 1977, nearly 25 years before his own publishing company would become synonymous with a little card game called Munchkin. It’s had several editions since it’s days with long lost publisher, Metagaming Concepts, culminating in a ridiculously gigantic new edition (seriously, this thing weighs in at over 30 pounds) funded a few years ago, with the sixth edition hitting shelves in 2016. Part of the Ogre revival includes a digital version which was just released for PC.