Beastmen making s'mores, minding their own business...

If you haven’t already sunk 12 hours into it, Warhammer Quest 2 is here

iOS Universal •

Loaded up with Ny-Quil and Ambien, I attempted to go to bed well before my normal sleepy time last night in an effort to kill the virus currently treating my lungs as a waterpark. Twenty minutes later a tweet popped up on my phone announcing that Warhammer Quest 2 had arrived on the App Store. I tried–I swear I tried–to stay awake and play the hell out of it, but the drugs won and I managed to almost complete the intro/tutorial dungeon before blacking out. I know, this is probably the saddest story you’ve heard all week. Sorry to bring the room down. On a positive note, Warhammer Quest 2 is out and you should be playing it.

Warhammer Quest 2 continues in the award-winning footsteps of its predecessor, released back in 2013. Take a party into dungeons, clobber critters, find loot, rinse and repeat. Like the first game, everything is handled from a top-down perspective. Unlike the first game, you can change that if you want with a free roaming camera that will let you zoom, pan, rotate around the action like never before. You’ll want to, as the room design and character models are wonderful, begging you to check out every detail.

Just so I don’t miss anything:

  • 4 playable Warriors to lead into dungeons.
  • Over 25 brand new enemy types to defeat.
  • More than 200 weapons, armours and skills to collect.
  • Full 10 part story campaign to fight through.
  • Use your skill to solve travel events.
  • Unlock over 40 tricky achievements.
  • Use iCloud to synchronize your games across all your devices.

Apart from the base game, there’s also a bit of IAP available at launch. There’s a new character, new weapons, and even a whole new campaign and region of Warhammer-land to explore. None of the IAP is necessary, but you’ll probably end up wanting more at some point. Or, you could just buy it all like I did without even reading what I was getting.

Warhammer Quest 2 is available for iOS Universal and will run on any device with iOS 10 or 11 on it. It sounds like there are some issues with iOS and WHQ2 crashing, so beware if you’re holding out with the older iOS. Touch Arcade is reporting that Perchang is already on the case and has submitted a fix that should, hopefully, solve the issue.

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Notable Replies

  1. js619 says:

    Haha, did the same exact thing!

  2. js619 says:

    Can’t get past The Puppet Master mission, app just keeps crashing as the dungeon loads… c’mon, update…

  3. If this actually runs on my ipad 4, I will be quite pleased. Though puppets creep me out, so perhaps I will be quite sorry.

  4. Ditto. Report back to us, iPad 4 users! :slight_smile:

  5. js619 says:

    Not sure if it’s the same processor or not, but it’s kind of crashy on my iPhone 6 using 11.03.

  6. The animations were painfully slow on my iPad Air, so I’d be surprised if it runs well on an iPad 4. Thankfully, I’ve got an iPhone 7+ and have had no problems on that device. I don’t need the bigger screen to appreciate the quality of the art.

  7. js619 says:

    Dev’s posted over on TouchArcade - tl;dr, they dropped a patch to Apple on Monday addressing a lot of the bugs and are working on additional content / fixes.

    "Dev Update
    Hello Everyone,

    I’m very sorry for my recent silence. We’ve been working on an update to the game (which i submitted to Apple a few minutes ago).

    We’ve begun to move on to some game improvements as well as continuing to fix the remaining bugs. This is what the update (v1.101) will contain when it goes live:

    - Item/Weapon Fixes. Every issue that has been reported has now been fixed.
    - Crash Fixes. There were some issues related to Deathblow that I’ve fixed.
    - Inventory. You can now equip items that are equipped to another warrior.
    - Side Quests. You can now view the details of side quest rewards by tapping on the icon
    - Selling warriors. You can now sell excess warriors in taverns.
    - Feedback button. We’ve added a feedback button on the save game screen to allow you to send feedback more easily.

    _I hope that these changes will improve the game experience for many of you. We’re not going to stop here though! We’re continuing to work on further improvements and new content. I’ll keep you posted _


  8. Pitta says:

    Update is finally live.
    Starting a new playthrough right now.

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