Doing my best Dr. Carol Marcus impression

Review: Terraforming Mars

PC •

When Terraforming Mars first hit the cardboard scene back in 2016, the hype was up there with the likes of Agricola and Dominion. You couldn’t listen to any game podcast, Twitter feed, or YouTube channel and not be overwhelmed with tales of just how good this game was. I held off as long as I could but, when I finally got Terraforming Mars to the table, I had to agree. It was a keeper. Maybe not the best game I’d ever played, but it came with enough variety and decision points hidden beneath a fairly simple facade that I could see it hanging around and being a family favorite for a long time. That was the cardboard version. Today I’m starting a new Terraforming Mars hype train, but for the digital version. It deserves it. The PC port from LuckyHammers and Asmodee Digital is nearly flawless and is easily one of the best digital board games I’ve ever played.

Digital Terraforming Mars does what it’s supposed to do and does it with panache. The full board game experience is here, both against AI and online opponents, and they even managed to squeeze in the solo variant from the physical version, something many recent ports have relegated to the rubbish bin (can we have the robot in Race for the Galaxy, please?). What makes it special is how LuckyHammers polished this to a nearly blinding sheen, all while keeping the game front-and-center. While the hardcore fans tend to dislike when a digital board game visually differs too much from its cardboard forebear, Terraforming Mars strikes a balance between maintaining the game’s form while making it prettier than autumn in Valles Marineris. Old timers will have no issues jumping right in and playing, ignoring the beauty in front of them at their leisure. New players (or those of us who like a bit of digital tomfoolery in our digital cardboard) will be happy to take the time and bask in the atmospheric glow emanating from their monitors.

Humble beginnings

It’s freaking gorgeous. Not only is Mars itself a piece of art, but the planet, Phobos, and distant Jupiter and Ganymede move along with the mouse via a pseudo-3D effect that I couldn’t get myself to turn off even if I was afraid it might trigger my vertigo (it didn’t). Oceans appear through eggshell-like cracks in the surface, exposing flowing blue waves. Forests erupt from the red soil sounding like 1000 Ents creaking to life. In a cool touch, none of the forest tiles are identical, but instead have distinct tree and rock formations, giving everything a sense of realism you just can’t get with a green cardboard hex. Cities shine under their protective domes and, my favorite aspect, each special tile is completely unique. Gone are the boring brown tiles of the physical game (necessary for the physical game, mind you), replaced with unique tiles that pepper the Martian landscape. My favorite is the Nuclear Zone, created when you detonate nuclear weapons to raise Mars’ temperature. Blinding white light fills the screen leaving behind nothing but a scorched, smoking crater.

PIck a card, any card

Why am I focusing so much on the graphics? I’ve already reviewed Terraforming Mars on the tabletop. It’s a game I admire and play quite a bit and I’m not sure I need to repeat myself here. Instead, I wanted to focus on what makes this version of Terraforming Mars so special. That begins with the game’s look, but doesn’t end there.

Asynchronous play, the reason <insert deity of your choice here> invented digital board games in the first place, is present and done well. You can set up timers for each turn from a couple minutes each, to more time than you’d ever want to take. There is the ability to add friends and play private games as well as quick matches with strangers. Games can be set up using a “karma” level. I’m not sure what that entails, but that usually means you can block players who routinely rage quit or don’t finish their games. Luckily, you can also sub in AI for when one of your human players finds something more interesting to do and abandons you in a lonely online miasma.

What flavor of rich asshole do you want to play today?

All version of the base game are here, including the basic game (all players play as corporations without special abilities) and  the corporate era game (players choose a corporation that will give them an edge in one way or another). The basic game also removes “complex” cards from the deck, making it a much easier game to teach. Corporate era adds all those cards back in and, in my opinion, makes the game much more fun. Don’t play the basic game.

Solo players have the choice to play against three levels of AI or using special solo rules. One variant not included (at least I didn’t see an option for it) is to draft cards between rounds rather than just drawing and buying what you want. I’ve never played that way at the table, so I didn’t miss it, but it would be nice to give it a try.

Hey, Jupiter, you’re next.

All of this would be for naught if Terraforming Mars wasn’t a perfect fit for digital. Turns are short, but not so short that they feel more like an annoyance. I’m playing a few online games of Stockpile from Digidiced now and, while it’s a very well done game, being told it’s your turn only to log in and realize you simply have to push the Next Turn button can be a bit anticlimactic. Not so in Terraforming Mars. Each turn gives you plenty to ponder with 1 or 2 actions, most of them consisting of playing one of the seemingly countless cards. Yes, there will come a turn each generation in which you merely “Pass” and move on, but they’re not as frequent once you move past the first few generations and can start making some real money.

I’m home.

What stuck me most about playing Terraforming Mars on my desktop was just how damn relaxing it was. They out-Tokaido’d Tokaido. This is the zen-game I’ve been looking for, sitting back and relaxing while bending the red planet to my will. The entire game feels movie-like, but you’re making all the decisions and watching the fruit of your labor create something beautiful on screen. There’s really no other digital board game experience quite like it.

Of course, if you aren’t a fan of the tabletop game, making it prettier isn’t going to change your mind. There are also a couple questionable UI choices by LuckyHammers that I would like to see fixed down the road. No Undo button being the biggest. Being able to add names to human players rather than just going by their color would be nice. The weirdest is how longer card text is abbreviated even when zooming in on the cards and, instead of seeing it when hovering, you have to click a small “info” button. Lastly, the game log is a bit on the clunky side.

The biggest hurdle for many players will simply be the current platform. While I enjoy sitting at my desk and playing on my PC, I’d much rather be sitting on the couch playing on my iPad. I can’t even play on my MacBook, which would at least give me some portability. Asmodee tells us that mobile version are in the works (and I saw Terraforming Mars working on a phone at Gen Con), but we don’t know when that will happen. Waiting is going to be tough because I’m dying to challenge the Stately Players via tournament, pronto.

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Notable Replies

  1. Price on Steam: $25

    I made the mistake of going to BGG this morning, assuming people would be excited. Of course not! Bitching about everything, mainly the price as if LuckyHammers is gouging them for clean water after a hurricane.

  2. Come off it, Dave. You’ll be telling me digital games cost money to make tomorrow.

  3. Hmmm…

  4. I went over to BGG just for giggles when I read that price is $25 and I seem to recall a few posts mentioning that drafting was going to be implemented in December. That’s all hearsay on top of hearsay, but is sounds as if it is coming.

  5. I believe that is the case, but I haven’t heard it “officially” from Asmodee yet.

    Have you read this thread? The insane entitlement there is staggering.

    I would pay $20, but $25? For a board game???

    $25 with no drafting and no expansions??? I"m out!

    Everything’s not perfect and it’s $25!!!

    These are the same people who will go post in the forums for other games wondering why there isn’t a digital version of THAT game out or complaining because Telltale went out of business and, screw all the people who don’t have jobs, now I won’t get to see how The Walking Dead ends. Poor me.

    It’s a long time coming, but I might just give BGG the boot.

  6. Yup, that’s the thread.

  7. Whoops! I must have skimmed past that part.

    :blush:

  8. The Reddit thread is even worse.

    I felt dirty reading it…

  9. Avatar for js619 js619 says:

    I feel dirty everytime I go on Reddit… with my throwaway account… bah dum bum…

  10. Finally did my review of the game.

    Even have a sucking up…I mean really nice comment about Dave!

  11. @whovian223

    Great review … very readable, the frustration and the appreciation both flow from the page … showing it is the writing of a real person.

  12. Just wondering - I’m in the ios beta for TM but haven’t had it updated yet (still on Build 1.0). It expires in 2 weeks.

    I presume we’re all in the same boat?

  13. Yes, it’s hard to take the beta testing seriously if they aren’t updating the app with comments…

  14. Agreed. I’m in the beta too. Love the game. Implementation is half decent. And being a beta there should be a half decent chance they can make it an amazing app. It’s nearly there. I’ve found a few bugs and frustrations though.

    That said, yeh it’s totally weird they haven’t said boo about it nor provided one update m

    Just a note; pretty sure the supposed expiry in TestFlight doesn’t mean the game will explode on your device. I think. I’ve had heaps of beta’s still work after that expiry. If anyone was wondering/getting anxious.

  15. I am up for a game if you decide to take the plunge.

    The only “falling apart” I have encountered is a player getting fed up when turn notifications were not working. It was annoying as you would have to into each game to see if it was your turn. Overall notifications got fixed and you only need to check your games when the red badge shows.

    The gameplay side of the app has been solid. When it has steadfastly refused to let me do what I want it has always turned out that I was deluded and that the app was correct.

  16. Asmodee? The publisher I most associate with some guy shrugging his shoulders and saying “eh, good enough?” Well, one could hope…

  17. This is all very promising. Hopefully they’ll respond to your feedback, and you won’t all be too bored with the game to carry on playing with us non-testers when it finally comes out :slight_smile:

  18. Avatar for Hardco Hardco says:

    From the devs on the beta forums:

    Hello, we’re investigating this issue with the iOS version. Thanks to Gamgroll for bringing it up.

    The development actively continues and we’ll share an update either in October or November to add bugfixes and improvements.

  19. Just got a TestFlight notification that the iOS version is available to test again!

  20. Full mobile release next week bois!

  21. Oh, good grief, I didn’t realize we wouldn’t see turn replays, either.

    Seriously, someone signed off on this; what is wrong with them?

  22. Avatar for Hardco Hardco says:

    Just wait for the 30 second load times as you approach the end of a game!

  23. Avatar for js619 js619 says:

    Sounding like they released the beta without addressing any of the concerns raised. Not surprising, as they never responded to anyone on the beta forums either. Looks like a pass for me. Shame.

  24. Only to find you’ve loaded the wrong game

  25. I have no problem with the interface or anything like that.

    It’s these multiplayer issues that are my main problem with getting the game. I just can’t accept them with an $11.99 CDN price tag.

    I’m going to be posting about that today, considering I was really high on the app before.

  26. I left a 1-star review in the app store and have been itching to go after Asmodee on BGG, but haven’t ventured over there, yet.

  27. hello @whovian223,
    in your blog you said: “I don’t really understand this because Ticket to Ride has wonderful replays.”

    Steam: Rails to Riches (from Acram) has wonderful replays.
    but TtR not so.
    you can only tap on opponents’ avatars to see what cards they took or which tracks were laid. but i wouldn’t call that wonderful replays.

    event cards in Terraforming Mars: i can’t see the event i have just played in the log (red card: hidden).
    but i can see it in the “cards played” tab. i guess only because it was my own played card?
    will keep looking if i can see event cards played by opponents.

    games changing places in the “resume” menu:
    tapping on the information button shows opponents’ names and colors and so helps to identify the games.
    admitted though that we need to know in which game we are on without having to load game after game.

    my verdict on TfM: great presentation, fantastic atmosphere, awesome gameplay.
    potential to grow up to masterpiece status if some multiplayer issues will be fixed.
    no impossible task.
    so i’d like to stay positive: 4 stars. will gladly upgrade to 5 stars as soon as those issues will be addressed.

    btw my Buddies group will play the game in an iMessage thread, notifying each other on turns. helps a lot.

  28. What, exactly, is the rationale behind the hidden event rule anyways? Presumably it would be to keep players from “counting” the cards, but there are so many unique cards in this game that that seems a bit unnecessary. I don’t know that I’ve ever enforced that rule at the table, but I can’t really think of a time someone wanted to go through the event pile; we keep them face down mainly because it reduces table clutter.

  29. I failed in my first attempt, but I also forgot about standard projects until like Gen 11. I also mistook the icon on the map that gives more cards for VP. Think I would have made it if I’d temembered/understood those. Regardless, I have a much better idea what I’m doing now.

    Think I’m going to enjoy this.

  30. It doesn’t rise to the level of greatness that we know is possible thanks to CGE, Playdek, Dire Wolf, etc., but it is playable now. There are still some head-scratching design decisions but those I can live with. I have read about certain cards possibly not working correctly over on BGG, but that I cannot confirm or deny.

  31. I think it is worth buying with the caveat that - whilst perfectly playable async - there are still missing elements (to be rated as Quality Of Life or Fundamental depending on your attitude). The tipping point was the recent update that showed awareness of some of the problems and a willingness to fix. Of course, No guarantee of further improvements - just a cause for hope.

    Meanwhile the implementation of the gameplay - with myriad helpful aspects - remains excellent. I haven’t hit a gameplay bug in 10 games (I thought I did but it turned out to be me that was faulty) but I can believe that some edge case issues exist.

  32. Avatar for Hardco Hardco says:

    I sent you and @robthomasson a game invite yesterday, but nothing seems to have come of it. Obviously they haven’t improved setting up online games yet…

  33. The need one person at the office to do something brilliant like - and maybe this is crazy talk - go home and try to play a game from there…

  34. Effectively as before for async.

    Use some other means to notify each other when turns are due, remember you have to buy cards in order at the start of a generation and at game start, last player has to capture the end game score (as nobody else will see it if not online at that point). Don’t use the draft option.

    Works fine if you can be bothered with the above.

    Gameplay is handled great, you can easily see all necessary info when considering what to do. Nice visuals. Game log. Shame about the async quality.

  35. Butting in … hopefully not too irritating …

    I think the key to a happy async game of Terraforming Mars is personally notifying the next player when it is their turn (using DM here or some other method). Essential during a new generation and at the start when buying cards (because it seems you can do it out of turn but you actually cannot).

    The other top tip of yore … remember that only the player(s) online when the final score is revealed get to see it. Obv that is usually just the last player,

  36. More unsolicited exposition follows …

    The recent iOS update changed it so that when you switch out of the app without leaving the game (do not go back to the Main Menu) you stay logged in (until iOS swaps the app out or some other external event happens). So, when you back into the game, you could still be logged in … and if you are you will see a replay of actions since your last turn.

    There is a similar effect when choosing cards/corporations … not sure how to express it … but try this … your choices stick (are taken) for as long as you are logged in. If you log out (or are logged out) before it was your turn then your choices are lost and have to be made again.

    The online system was written with a focus on real time play and when my group play games in that mode we can all choose cards (including making draft choices) simultaneously and we see each other’s turns. That’s why the final score is not retained - it was presumed that all players would be present (online) at the end of the game. With the latest update, and especially if you are in only one game, you can end up with smatterings of replays and simultaneous choices. He said with scientific precision.

  37. Avatar for JMH.75 JMH.75 says:

    I finally got into the game… So, anyone interested in a game against an absolute beginner? :grinning:

  38. i have taken a screen recording video of the final scoring ceremony, but this website doesn’t accept the upload ("Sorry, the file you are trying to upload is not authorized [authorized extensions: jpg, jpeg, png, gif].)

    so these screens must be enough:
    final view of terraformed Mars and the scoreboard.
    the video contains no additional information. just more stylish.
    if you want to see it i could send it in an iMessage channel.
    (contact me by PM for address exchange)

  39. Also and furthermore … it seems that during the start of a generation you can still go in and see your choices before it is your turn … but you know that it is not your turn because there is no exclamation mark by the game.

    All of this is subject to further experience … but small steps appear to have been made. At last. After more time that it would have taken to terraform Mars.

  40. I didn’t k ow what to pick. I’m happy to remake if Corporate Era is better.

  41. Happy to report that the app ACTUALLY TELLS YOU WHAT GAME YOU ARE UP IN!!

    Shouldn’t have to be excited for that feature to work, but it is nice to finally have it.

    It is the odd symbol on the left that you would completely not notice…

  42. The first time when I logged in after the update, I was thinking " @robthomasson is full of shit. I don’t see anything." The second or third time I logged in, I finally saw that thing on the side and I’m like “Eureka!!! They did fix it!!”

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