Darkest Dungeon adds DLC and drastically drops down to a dollar

March 14, 2018 David Neumann 6

iPad, PC/Mac/Linux, Switch, Xbox, Playstation • When Darkest Dungeon came out for iPad last fall, I instantly became addicted and played it more than I had in the previous three years it had dwelled on my laptop. I know the love for DD wasn’t universal with many complaining about the wonky UI that could be both tiny and fidgety at the same time, while others saying the difficulty level went beyond their definition of fun. Both were valid points–it’s close, but not a perfect port–but I loved it and kept throwing my hapless adventurers right into the woodchipper with the hope that the Crimson Court and other expansion content would soon arrive on the platform. Today is that day.

Stately Playthrough: Darkest Night 2nd Edition, Introduction and Turn 1

March 13, 2018 David Neumann 6

Tabletop • Okay, we’re going to try this again and see what happens. Yes, I know I abandoned the Liberty or Death walkthrough but I have several good reasons. Or excuses. Let’s call them excuses. First, right around Thanksgiving my gaming area was “ungamified” due to all the family stuff happening through the holidays. Secondly, I had to pack Liberty or Death away and, thirdly, I’m far too lazy to get it back out and set it up and whatnot. I was also a bit wary of starting up again using the format I had been using, basically my iPhone flying around the board. It made Liberty or Death feel more like the opening scenes of Saving Private Ryan which means the shaky-cam feel was a bit too nauseating. So, it took me awhile to get this new format down, but I like it a bit more. I’m still working on getting my narration to fit what you’re seeing on screen, but it’s not too bad and will get better the more I do this. I will be getting back to Liberty or Death and the hope is to make board game vids (and even video game vids) a more common occurrence. I know a lot of readers dislike videos in general. I get it. I’m trying to figure out how to not have these appear on the front page at all, but instead show up only in a new menu. Hopefully I get that working and this will be the only one that gets front page treatment. Also, they shouldn’t diminish the quantity or quality of the writing. For example, While this series is a walkthrough of Darkest Night 2nd Edition, I still plan on writing a Cardboard Critique and more for the front page, sans video. Thanks for sticking around as I stumble through figuring all this out.

Abstract gem, Feud, heading to Early Access and launching iOS beta

March 12, 2018 David Neumann 6

iOS, Android, PC/Mac/Linux • We talked about an unassuming little abstract game called Feud back in November and, turns out, it was pretty good. And this is coming from someone who doesn’t like abstracts. The game was designed by Dave Cordell originally as a tabletop game, but was quickly moved over to the digital realm where it’s a much better fit. Feud should be heading to Early Access fairly soon, but Bearwaves is adding a healthy heaping of goodness before that happens. Oh, and it sounds like an iOS version is coming down the road as well, and they’re looking for testers.

Stately Scrying: What we’re playing this weekend

March 9, 2018 David Neumann 28

We’re back with our weekly round-up of what we hope to fire up and play this weekend. Well, most of us are. Due to my son being in his school’s musical this weekend, I don’t think I’ll have time for anything other than keeping up with my Through the Ages and Galaxy Trucker games on my phone. Not to worry, however, as next weekend is the weekend when I head up to the forests of northern Wisconsin and game with my friends for four glorious days. There will be post-game reports. We also don’t have Nick this week, but that’s my fault. I know it’s hard to believe but I screwed up and forgot to tell Nick that Scrying was on this week. Yes, people, the incompetence that damned editor is always ripping me for isn’t an act, it’s a real thing. [you bet your ass it is -ed.] I’m pretty sure my lackadaisical attitude toward Scrying also left Tanner out in the wilds. So, it’s a shorter Scrying than usual. [Go ahead, say it. -ed.] And it’s all my fault. [it’s a start -ed.] I’m starting to hate that guy.

Through the Ages coming to Steam on March 26

March 8, 2018 David Neumann 5

iOS Universal, Android, PC/Mac • If you’ve been reading Stately Play for any length of time you’re aware that my favorite digital–and tabletop, for that matter–board game of all time is Through the Ages designed by Vlaada Chvátil and developed and published by Czech Games Edition. I’ve played more games of TtA online than any other game and it’s not even close. Before the app released, I played dozens of games on Boardgaming Online and, before that, I developed a VASSAL mod and played dozens of games while trying to get that up and working. Since the app released last year, I’ve had 3-5 games going at all times and I’m still not getting tired of it. On March 26 Through the Ages will arrive on Steam for PC/Mac and being able to play it on my laptop while appearing to work will make my life complete.

Cublo starting Among the Stars beta test, looking for testers

March 7, 2018 David Neumann 0

iOS, Android • You remember Cublo Games, right? They’re the folks behind the digital version of one of my favorite board games, Martin Wallace’s Brass. Brass was released in late 2015 so, you might ask, what the hell have they been doing for the past 2+ years. Well, polishing Brass for one, but they’ve also been hard at work on another board game port, Among the Stars.

Armello is coming to iOS next week and, yep, it’s pretty good

March 6, 2018 David Neumann 13

iOS Universal, PC/Mac/Linux, PS4, Xbox One • Sorry I was AWOL yesterday, but unbeknownst to me (and for no reason I can ascertain) my two younger kids had off school yesterday. This allowed me to do real-life things with them like fix my attic stairs and teach them a slew of new curse words. Today’s a new day, however. The new attic ladder appears to be functional and I can’t wait to get a call from the school’s office today informing me that my kids decided to share their new vocabulary words. Oh, I also got a chance to play Armello on both my phone and iPad and it’s good. Very, very good.

Stately Scrying: What we’re playing this weekend

March 2, 2018 David Neumann 10

As Rebecca Black once famously noted, it’s Friday, and that means it’s time for another weekly dose of Stately Scrying. For those not familiar, we’re going to share all the games we’re hoping to fire up over the weekend and, hopefully, turn you on to something that you may not have heard of. Even if you have heard of them, maybe you need a kick in the pants to actually fire said game up yourself. However you look at it, there’s one thing about Stately Scrying we can all agree on: the intros are getting worse. Much, much worse.

Onitama is nearly here and Asmodee is looking for beta testers

February 28, 2018 David Neumann 9

iOS, Android • If you haven’t played Onitama from Arcane Wonders, you’re really in for a treat when the game lands on iOS and Android later this year. I’m not much of an abstract fan, but I fell in love with Onitama when I played it at Gen Con and can’t wait for Asmodee Digital to bring it to all my touchscreens. From the sound of it, we won’t have long to wait.

Review: Hostage Negotiator

February 28, 2018 David Neumann 2

iOS Universal, Android • This is a weird way to start a review, but I think I’ll probably just keep beating this dead horse all through the post if I don’t do this up front. I’m talking about the theme of Hostage Negotiator and the fact that it’s dark; dark enough that it turns me off a bit. It’s a fairly hypocritical stance, I know. After all, I have no issue with assassinating William Shakespeare in Through the Ages or laying waste to a horde of redcoats in Liberty or Death. Hostage Negotiator feels a little more personal, however. Whether the bad guy is a terrorist or a rogue teacher, the number at the top of the screen represents helpless humans that are going to, very likely, shuffle off their digital coils before you’re done. I’m not saying Hostage Negotiator is a bad game–you’ll have to read past the break to see how I actually feel–but I felt that I’d keep bringing the theme up at every turn and didn’t want it to bog the whole thing down. There, that’s the last you’ll hear of it. Now let’s talk about the game itself.

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