Et tu, Zen Pinball?

January 30, 2019 David Neumann 11

iOS Universal I love pinball, be it standing in an arcade or digitally on my iPad. I’m also one of the freaks that prefers the real tables of Pinball Arcade to the fanciful, and often physics-defying, tables of Zen Pinball. Give me Star Trek: TNG and a handful of quarters and I can die happy. The problem is that Pinball Arcade’s apps are hunks of garbage compared to the polished gems that Zen puts out. I can’t tell you how many times I’ve had to either re-purchase my ST:TNG table only to have it disappear the next time I open the app. Thus, I was super stoked when I heard that Zen has acquired the Williams license and would be bringing real-life tables into the Zen world. What more could I want? A lot, apparently. Last week, Zen Studios released Williams Pinball for iOS and I don’t think it’s possible for them to have shit the bed any worse.

Tomb of Anihilation

They that sow the wind shall reap… a bundle?

January 30, 2019 Tof Eklund 3

PC We don’t post a lot about bundles and sales here. I largely agreed with simulation maven and long-time indie dev Cliff Harris that unplayed games are a blight upon developers and players alike, and that we might all be better off if we just paid full price for games we really want and then played the mess out of them. My moral authority on this topic, however, is about nil: I have literally dozens of unplayed games installed on my PC, hundreds I’ll never touch in my Steam library, and, even after the 32 bit app-ocalypse, enough mobile games to last me a lifetime, if push came to shove.

I lied, and I’m sorry

January 28, 2019 David Neumann 7

PC/Mac/Linux Last Friday we returned to our weekly glimpse into the future and I stated that I would be playing the hell out of Divinity: Original Sin 2. Well, I lied. I didn’t even open D:OS2 all weekend. I have a good excuse, though. You see, no one told me that a little card game called Slay the Spire had left Early Access last Thursday. If I’d known, I would have been forthcoming with the fact that I planned on playing the living hell out of Slay the Spire all weekend long.

Mystic Vale to launch on Steam later this week

January 28, 2019 David Neumann 2

PC Mystic Vale from Alderac Entertainment Group and Nomad Games has been available on Early Access since late 2018. Today we learned that it’s breaking free from its beta shackles and heading out into the real world. On Thursday, January 31, Mystic Vale will have its official launch for PC on Steam.

Trese Brothers’ latest, Star Traders: Frontiers, sets a course for mobile

January 24, 2019 David Neumann 26

iOS, Android, PC/Mac/Linux We’ve loved the Trese Brothers around here since before there was an around here. Way back when, at another site that you might have heard of, they were recipients of several year-end accolades for their previous title, Templar Battleforce. Their latest, Star Traders: Frontiers, has been out for PC/Mac/Linux since last August, but, today, we learned it’s making the move to our touchscreens. Soon.

Pillars of Eternity II: Deadfire just added turn-based mode

January 24, 2019 David Neumann 11

PC/Mac/Linux While I love Baldur’s Gate, BG2, and all the other Infinity Engine games from the 90’s and early aughts, they did suck in one aspect: combat. Unlike the fantastic D&D Gold Box CRPGs from SSI, the Infinity Engine turned RPG combat into a real-time click-fest, which was so unlike tabletop D&D that I could never quite grok the reasoning behind the decision. Tabletop RPGs are turn-based, why not the digital versions? This bizarre choice was used again by Obsidian when they attempted to reignite the Infinity Engine style games with 2015’s Pillars of Eternity. I tried, I swear I tried multiple times, to play PoE only to discover that the game wasn’t compelling enough for me to put up with combat I despised. Pillars of Eternity 2: Deadfire, also released with the real-time curse, but today Obsidian has made amends. Today, they released an update that allows you to choose between real-time or turn-based modes. Guess what RPG I’m going to be buying and playing this weekend?

Legends of Andor makes surprise appearance on the App Store

January 23, 2019 David Neumann 8

I used to own the cardboard version of Legends of Andor right when it was first released back in 2012. It intrigued me, but the gameplay wasn’t something my group would dabble in and, thus, it was sent away in an auction or trade. This was before I realized I was a friendless loser and held onto solo games like mithril. These days, it would have remained on the shelf and, perhaps, gotten some table time. I’d even considered re-purchasing LoA again just to give it another go. Today, however, saw the sneak release of LoA for mobile, so at least now I can try it on digital before I (re)take the cardboard plunge.

Dire Wolf is about to blow up your digital board game world

January 18, 2019 David Neumann 10

iOS, Android, Steam When we think of the “greats” of digital board games, our minds easily think of names like Playdek, CGE, Digidiced, Acram, and even Asmodee. One name that doesn’t come to mind is Dire Wolf, but that’s more our fault than theirs. Not only have they created two extremely beautiful ports for Lanterns: The Harvest Festival and Lotus, but they’re also the digital brains behind Clank! and Clank! In Space!, bringing to life the digital companions for both of those titles as well. Not bad, but 2019 is going to launch them to near the top of that list. This isn’t hyperbole. They just announced a slew of upcoming board game adaptations that are, literally, going to be insta-buys.

Species-building board game, Evolution, coming to digital on Feb. 12

January 8, 2019 David Neumann 12

iOS, Android, PC/Mac I heard about a digital version of Evolution way back when I attended my first Gen Con in Indianapolis a whopping five years ago. I’ve seen it in action at every Gen Con since, and it’s always looked polished and ready for prime-time. I was wrong, apparently, as its release was repeatedly pushed back as North Star Games tried to polish Evolution into the perfect digital board game. Did they succeed? We’ll find out on February 12.

Yes, there’s a game called DUNKYPUNG and it’s on the App Store

January 8, 2019 David Neumann 5

If you only look at the screenshots or trailer you might think that DUNKYPUNG isn’t something we’d normally cover at Stately Play. You’d be right. That said, the developer of DUNKYPUNG is Nathan Meunier, a chap we’ve met before when he released the rather wonderful Missile Cards. You don’t make a game like Missile Cards without a load of game-crafting creativity, so we’re happy to take a look at whatever Nathan drops on the App Store, even if it looks like it might make me mad enough to throw my phone into a wood chipper.

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