Review: Into the Breach

March 1, 2018 Nick Vigdahl 1

PC • Huge insectoid monsters of doom and destruction burst forth from the earth and turn their monstrous eyes upon a futuristic human civilization for a snack. “We’re all screwed,” the people exclaim, but you know better. See, there are equally giant mechs in the future packed with explosive fly swatters (not literally) at the ready, all you need is a little time travel which also comes in handy if they fail. Just zip forward, grab some more mechs and try again.

Review: Hostage Negotiator

February 28, 2018 David Neumann 2

iOS Universal, Android • This is a weird way to start a review, but I think I’ll probably just keep beating this dead horse all through the post if I don’t do this up front. I’m talking about the theme of Hostage Negotiator and the fact that it’s dark; dark enough that it turns me off a bit. It’s a fairly hypocritical stance, I know. After all, I have no issue with assassinating William Shakespeare in Through the Ages or laying waste to a horde of redcoats in Liberty or Death. Hostage Negotiator feels a little more personal, however. Whether the bad guy is a terrorist or a rogue teacher, the number at the top of the screen represents helpless humans that are going to, very likely, shuffle off their digital coils before you’re done. I’m not saying Hostage Negotiator is a bad game–you’ll have to read past the break to see how I actually feel–but I felt that I’d keep bringing the theme up at every turn and didn’t want it to bog the whole thing down. There, that’s the last you’ll hear of it. Now let’s talk about the game itself.

I’m in the One Deck Dungeon beta and it’s, dare I say, glorious

February 14, 2018 David Neumann 0

Mobile, PC/Mac • Earlier this year my Kickstarted copy of One Deck Dungeon from Asmadi Games arrived and it quickly became my go-to solo game. It’s compact, easy to fit in a backpack, and plays fairly quick while still giving you something to think about each and every turn. Those gents at Handelabra have taken it upon themselves to convert this card game to digital and, just this week, they let me have a look behind the curtain to see how things are going. They’re going very, very well.

Cardboard Critique: London

February 2, 2018 David Neumann 2

Tabletop • Dickens famously wrote one book about two cities. Martin Wallace, on the other hand, topped that by designing two games about the same city. You know, I’d been milling that intro about in my head for days and it sounded way better there than it does when I type it out. Unfortunately, my delete key is broken so it will have to remain as-is [unfortunately, my delete key is broken too, or it would have been destroyed. -ed.]. What I’m trying to get at is that I’ve played London by Martin Wallace. I’ve played it a lot. I’ve played both the first and second editions and I’m going to talk about it after the jump.

Better Stately Than Never: >observer_

February 1, 2018 Alex Connolly 4

PC/Mac/Linux • [Today we’re starting a new type of article that looks at older games we never got around to looking at when they were still new and shiny. Not sure how regular they’ll be, but will erupt occasionally when one of the writers get an itch to write about an older game. It happens more than you’d think. Writers getting itches, that is. We have an unguent, but it’s expensive. -ed.] The future used to be something to look forward to. Detective Daniel Lazarski, likeness and voice provided by Rutger Hauer, is tasked with solving a series of grisly murders in future Poland. There’s something amiss in this socially-stratified place, and nothing is quite as it seems. Cue intrigue.

Review: Meteorfall

January 25, 2018 David Neumann 70

iOS Universal, Android • We’re not huge fans of hyperbole here at Stately Play–the best damned site in this or any other universe–but when a game like Meteorfall shows up, it seems appropriate. Meteorfall is good. Dare I say, super-duper good. So good, in fact, that I’m sticking it in the running for Game of the Year and it’s not even the end of January yet. Why am I telling you this? Because it’s a review, dummy. [Dave fell on the ice, hitting his head on the concrete yesterday and has been calling everyone–even his wife and kids–“dummy” ever since. We’re hoping the concussion symptoms go away soon but, until then, please take no offense. -ed.]

Review: The Room-Old Sins

January 25, 2018 David Neumann 1

iOS Universal • The Room: Old Sins is the fourth title in the vaunted The Room series of puzzle games, the first of which came out way back when the iPad 3 and iPhone 4S were the pinnacles of mobile gaming. The first game was a revelation, mixing cutting edge and realistic graphics with a tactile feel that you could only get from a touchscreen. The next two games in the series offered more of the same touchy-feely puzzles while expanding the size and scope of the world in which the puzzles existed. The Room: Old Sins doesn’t do anything new to change the well worn formula, feeling much like every other game in the series. Luckily, that’s exactly what we were hoping for.

Step 1: Create deck-builder, Step 2: ???, Step 3: Prophet!

January 18, 2018 Nick Vigdahl 1

PC/Mac/Linux (First Access now), Tablets (down the road) • An alien spacecraft streaked down from the sky and plowed into the desert. It spoke to you when you arrived, and now you’re considered a prophet. It’s on you to lead your newfound followers through a desert wasteland in search of a new home, a journey fueled by the promise of the unlimited powers and ancient knowledge of an alien race.

Short Cut: Heat Signature

January 17, 2018 Nick Vigdahl 3

PC • You are a mercenary in the deep recesses of space. You take difficult, dangerous, and often downright foolhardy jobs in exchange for that most generic of space currency: credits. You infiltrate unfriendly spacecraft, sometimes leaving with something or someone. Sometimes you leave somebody (or a whole lot of somebodies) dead in your wake. You equip yourself with the best weapons and technology that latinum can buy. These are the tools of your trade, your toys. Using your guns, gear, and skill you make daring and improbable moves to get the job done. Malcom Reynolds, Star Lord, and 007 wish they were you.

Looking for strange? Pit People has you covered

January 16, 2018 Nick Vigdahl 0

PC • Bipedal cupcakes and mushrooms, spiders with knee-length socks, and rainbow-colored unicorns…sounds like a fantasy zoo straight out of the mind of Lewis Carroll or Dr. Seuss doesn’t it? These are just some of the many odd creatures that populate the fantastically bizarre, apocalyptic world of Pit People. Pit People is a strategy role-playing game that features tactical turn-based combat and a heaping portion of humor. It’s been incubating in Steam Early Access for a little over a year and is getting close to breaking free of the beta stage, so I figured now was a great time to give it a go.

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