Drone Zone – Isotopium: Chernobyl Multiplayer Keeps It Real

November 2, 2018 Alex Connolly 0

Here’s a collision of interesting things. Remote Games are the blokes behind Isotopium: Chernobyl, and the premise is pure magic. Players control wheeled drones and remotely roll around a scale model of the infamous reactor and nearby town, searching for energy caches and seeking out new locations. Slivers of escape room meets Joe Haldeman’s Forever Peace. It’s currently in Kickstarterdom. And you can play a timed demo right now. Go on.

Carrier Battles for Guadalcanal is trying to become Carrier Battles for PC/Mac and more

November 1, 2018 David Neumann 1

iOS Universal, Android, PC/Mac • While I used to talk quite a bit about iOS war game gem, Carrier Battles for Guadalcanal, over at another site I used to write for, our coverage here at SP has been shamefully light. I apologize not only to the one-man development team of Cyril Jarnot, but to you as well. CB4G is a pretty great hex-and-counter war game for iOS (the only one I can think of) and we’re the kind of audience that should be eating it up. With a little (or a lot–that’s a big $ number) luck, CB4G will be a little less niche than it currently is. A Kickstarter started today to not only bring CB4G to other platforms–namely, PC/Mac–but also adding a ton of functionality making “the little war game that could” into the sprawling epic war game that Cyril envisioned from the beginning.

Rinella ruminates on 2018 so far

November 1, 2018 Kelsey Rinella 19

Around this time of the year, I start wondering whether any of the games I’d hoped to see before year’s end may still be coming. More broadly, how well did my anticipation of the gaming universe in 2018 match reality? This year, I broke out my top five most eagerly awaited games by platform; here’s what we know so far:

Dig Your Own Hole – Pit of Doom Hits Early Access

October 31, 2018 Alex Connolly 4

PC • Here’s a bold prediction. Kerberos Studios‘ Pit of Doom will be a runaway hit. And not just one of those cult sleepers, name-dropped for cred at gatherings of those in the know. A bona fide smash. It sounds ludicrous to predict the fortune of an unfinished game, one still slick with Early Access afterbirth, but I have that tingling sensation. Could be the creeping onset of Zuul poison, though. You never know.

Is that Istanbul on a Switch? Yes, yes it is.

October 30, 2018 David Neumann 3

I really have nothing to add here other than I’m wondering if I need an iPad anymore. That answer is looking more and more like a big, fat “no”. Then again, those new iPad Pros they announced today do look mighty shiny… [Dave was unable to finish this post due to a head wound inflicted by his wife who walked in while he was salivating over the new iPads on the Apple Store. He’ll get better. Can’t get much worse, can he? -ed.]

I realize I’m the only one who cares, but Divine Divinity 2 is finally coming to Mac

October 30, 2018 David Neumann 2

Xbox, PS4, PC/Mac • Before 2014 I had never heard of Larian Studios or their Divinity universe. Somehow, I stumbled onto Divinity: Original Sin that year, however and instantly became a fan. Here was a throwback to the Baldur Gates and Icewind Dales of my youth [late 20s. Your “youth” involved games like The Bard’s Tale and Pools of Radiance -ed.], only better. I mean, it didn’t use the D&D license, so I was confused as hell about how to build a decent character and whatnot, but here was an isometric RPG with turn-based combat. I don’t hate the real-time, pausable combat of the Infinity Engine games, but it’s definitely stopped me from getting giddy about other epic, recent RPGs like Pillars of Eternity. On top of the turn-based sundae, the story, graphics, and sheer amount of stuff you could pull off in their engine was pretty great, as well. In other words I fell, hard, for what Larian was selling. Fast forward to Kickstarter in 2015 and there I was putting down cash to ensure that Divinity: Original Sin 2 would, someday, be on my laptop next to its predecessor. It’s more than three years later and I’m still waiting, but not for long.

Stately Scrying: What we’re playing this weekend

October 27, 2018 David Neumann 17

As you may have heard, I’m on west coast time this week and I can’t quite get my head around it. I’m waking up way too early in the morning and going to bed right after the sun goes down behind the San Rafael Hills. At least I think those are the mountains I’m looking at. To be honest, after driving around this county for the last 4 days, I don’t know east from west anymore and am wondering how everyone who lives here doesn’t have constant headaches. I’m a simpleton. Nevertheless, time never rests and neither will our attempts to look into the future and see what we’ll be playing on our devices this weekend. See what’s planned after the jump.

Stardew Valley now out for iOS and it’s pretty great

October 24, 2018 David Neumann 8

iOS, PS4/Vita, Xbox, Switch, PC/Mac/Linux • I talked last week about my recurring addiction to Stardew Valley, the overly cute and surprisingly deep farming simulator that’s been the bee’s knees since it released on PC back in 2016. We knew it was coming out for iOS today but it actually popped up on the App Store last night giving me a little time to try it out while the family slept. It’s pretty great.

Aye, Robot! The Colonists now live for Windows

October 24, 2018 David Neumann 0

PC • I don’t think it’s much of a secret that Factorio has been (and still is) one of my favorite video games of all time. The open-endedness, seemingly endless research tracks, and mind-twisting efforts to crank just a little more efficiency out of what’s turned into a bowl of spaghetti are, apparently, what I’m looking for in a game as I turn into a grumpy old man. It doesn’t end with Factorio, though. I’ve always loved city-builders and simulations that allow you to create something amazing from a blank slate. Today a new challenger to the throne arrives from the one-man dev house, Codebyfire, called The Colonists.

The Color of Madness comes to Darkest Dungeon on iPad

October 22, 2018 David Neumann 3

iPad, Switch, PS4, Xbox, PC/Mac/Linux • While it doesn’t happen very often, every now and then things turn out okay. Last Friday I mentioned that I’m leaving for a 4.5 hour plane trip with my entire family [on Spirit Airlines, no less. The only airline folks with three kids can afford -ed.] and was dreading it. Red Hook Studios was listening and, I’m sure it’s because of me, have finally released the Color of Madness DLC for Darkest Dungeon on iPad. Now I can get frustrated and angry at my tablet instead of my kids! Huzzah!

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