Review: Monster Slayers

May 1, 2017 Nick Vigdahl 19

PC, Mac • How often does a game’s catchphrase, a blurb that’s often silly and seldom informative, sell you on playing said game? We’re hoping the answer is, “not often”, but check this out: A Deckbuilding Roguelike Adventure. Sold! That’s the tagline for Monster Slayers, a game by Nerdook Productions, and it’s the exact coupling of words needed to penetrate the inky blackness of my heart and, more importantly, wallet.

Keith Burgun’s latest is heading to PC

May 1, 2017 David Neumann 0

PC, Mac, Linux • I remember talking with Owen back in the day and listening to him gush over Empire: A Deck Building Strategy Game as if it were the second coming of XCOM. Was his love for Empire a tad overzealous? Perhaps, but just a tad. Designed by Keith Burgun, Empire and his other titles, 100 Rogues and Auro, have all been the cream of the App Store crop since their release. Thus, you’ll be happy to hear that Mr. Burgun is working on another title and he’s currently funding it via Kickstarter. You’ll be less happy to hear that there’s no plan to bring it to mobile.

Galaxy Trucker celebrating ITTD with a new mission, more

April 28, 2017 David Neumann 4

iOS, Android, Windows Phone • If someone pinned me down, held a gun to my head and asked me to name the best mobile board game port ever created, I would have to say Galaxy Trucker (unless the person holding the gun to my head was Strangiato, in which case the answer is definitely Twilight Struggle). It manages to bring the feel of the tabletop version to the touchscreen while adding great single player and multiplayer extras that you just couldn’t do with a cardboard version. One of those tweaks is happening this weekend in celebration of International Tabletop Day. Czech Games Edition has added a new mission in which you can win real, cardboard copies of their games as well as putting the app on sale through Monday.

Short Cuts: NEXT JUMP: Shmup Tactics

April 28, 2017 Alex Connolly 0

PC, Mac, Linux • NEXT JUMP: Shmup Tactics has my number something fierce. Do you like shmups, this Brazilian indie effort asks. YES, I proclaim. But do you suck at them, it continues. YES, I admit. If you find yourself in this quandary of unquenchable thirst, Post Mortem Pixels has your back.

Review: Missile Cards

April 27, 2017 Nick Vigdahl 1

Windows, coming soon to iOS • YOU’VE PLAYED 5 hours. Nice of Steam to keep a tally of how much of your life you spend gaming, isn’t it? I don’t really need Steam to explain that crap-I-stayed-up-too-late-gaming-and-now-it-is-2AM feeling, though. I shouldn’t have started playing so late, but then again, I didn’t expect to spend five hours on Missile Cards, a game I had just installed earlier that day. Problem is, I just couldn’t stop.

Cardboard Critique: Healthy Heart Hospital

April 26, 2017 David Neumann 4

Tabletop • As a sad and lonely man, it’s only natural that I would gravitate toward games I can play by myself. This used to mean playing a game meant for 2+ players alone by taking control of all sides. Over the past year or two, however, I’ve discovered that there are great solo games out there, you just have to look. GMT is one company that regularly puts out games that play great when you’re all by your lonesome, and Victory Point Games is another. To be honest, before HexWar brought Infection: Humanity’s Last Gasp to digital, I wasn’t familiar with VPG’s offerings. Since then, I’ve fallen in love with several of their designs, and have Kickstarted several others (including their latest Kickstarter for Chariots of Rome). The latest to draw my attention is one with a unique board game theme, Healthy Heart Hospital.

Damn, damn, damnity-damn-damn

April 26, 2017 David Neumann 6

I’m sure a lot of you think I’m making it up, or at least exaggerating, when I talk about how terrible I am at games. Here’s another example. I’m currently winless in the Through the Ages beta and TtA is a game that I’ve played more than any other. Hundreds of games. I was the jamoke who created the official TtA Vassal module back before anyone had conceived of an online version. Just playtesting that involved playing, literally, hundreds of games. You’d think I’d have this game down to a science; a civilization building savant. Instead, I can’t stop tripping over my own feet. Oh, and James Cook is still a butthead.

Can someone please remind me to check on Paradox now and then?

April 25, 2017 David Neumann 4

PC, Mac • So, I was over at the Paradox Interactive website this morning, looking up details for Prison Architect’s soft launch, and it was a little like coming downstairs on Christmas morning when I was seven. Toys as far as the eye could see, so many that I didn’t know where to begin. With such a cornucopia I’ve decided that, instead of separate posts, I’m going to lump all of the Paradox news into one juicy tidbit. Some of this might be old news to you but it’s all new to me and I run the joint [says who? -Kelsey], so deal with it.

Prison Architect has arrived! (If you’re Dutch)

April 25, 2017 David Neumann 1

iPad, Android Tablets • One of Owen’s ongoing lamentations about the App Store involved the absolute dearth of good city-building sims, and sims in general. Properties like Roller Coaster Tycoon, SimCity, and Dungeon Keeper were all available, but saddled with free-to-play shenanigans that robbed them off their joy. [For the record, a proper port of RCT was eventually released -ed.] A couple years ago we were told that our suffering was near an end because Introversion Software was bringing their funny, deep, and horrifying prison sim, Prison Architect, to mobile. While news has been slow since those initial announcements, Paradox (yes, Paradox…they’re publishing the mobile version) came forward last week and announced that Prison Architect has been released…in the Netherlands.

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