If you haven’t noticed, Discourse has died

November 12, 2018 David Neumann 0

Just so everyone’s aware, our forums are down right now. Something went wrong with a Discourse update and everything went kaplooey, but we’re (Kelsey) is working on it and should, hopefully, have things back to normal in no time. I’m going to refrain from posting any news/reviews articles until Discourse is back up and running as anything posting now will have no comment capability, and what’s the fun in that? See you soon.

Return of the Obra Dinn is a goddamned miracle

November 9, 2018 David Neumann 0

PC/Mac • I went into Return of the Obra Dinn with high expectations, stemming from its designer, Lucas Pope. You might know Mr. Pope as the creator of the thought-provoking and terrifying Papers, Please, a game that crawled into your skull and stuck with you well after you closed your laptop. Return of the Obra Dinn does the same, and it’s one of the best experiences I’ve had on my laptop in a long time.

Buy, sell, and manufacture your way to riches in upcoming City of the Big Shoulders

November 8, 2018 David Neumann 0

Tabletop • As someone who’s spent much of their life in Wisconsin, I’ve been taught to react with revulsion to anything that comes from south of the border, the Wisconsin/Illinois border, to be exact. It’s just not cool to show any appreciation for Cubs, Bulls, or even the pristine, toll-funded freeways that turn into potholed monstrosities as you meander north. Now, having a wife that lived for many years in Chicago (and living there myself for a period) has made me a tad more appreciative of what other Wisconsonites call FIBs. It’s with this more accepting eye that I peered at a new board game on Kickstarter set in the City of Big Shoulders called, appropriately, City of the Big Shoulders. It looks and sounds like Automobile and Arkwright had a baby, and I’m more than okay with that.

Mechanised Dungeon Crawler Das Geisterschiff Set For Steam

November 6, 2018 Alex Connolly 0

PC/Mac/Linux • The first game I ever played was PC Research’s 1983 survival horror game, 3-Demon. And by survival horror, I obviously mean a first-person vector riff on Pac Man. John D. Price and Rick Richardson’s intimate maze-em-up was austere and unsettling, branded as a seminal experience into soft, impressionable neurons. So, imagine if that sort of ambience dropped tired old phantoms for battlesuits in a near-future subterranean lair? Das Geisterschiff, which arm should I present for cannulation, come November 25th?

Kickstarter for Handelabra’s next game, Aeon’s End, is now live

November 5, 2018 David Neumann 0

PC/Mac/Linux • Since the release of Sentinels of the Multiverse on iPad way back in 2014 Handelabra, has established themselves as one of the top board game devs in the biz, right up there with Playdek and Czech Games. While I get that Sentinels, Bottom of the 9th, and One Deck Dungeon aren’t in everyone’s wheelhouse, you can’t deny that everything they touch is polished to a blinding sheen. Thus, when they announce a new project or, as is the case today, launch a new Kickstarter, we listen. We already knew they’re working on digital versions of both Spirit Island and Aeon’s End, and it’s the latter that is now available on everyone’s favorite crowdfunder.

Stately Scrying: What we’re playing this weekend

November 2, 2018 David Neumann 0

It’s autumn here in the northern midwest [it’s autumn everywhere north of the equator, you idiot -ed.] and we’re getting our last batch of sun-filled days cool enough to comfortably wear a sweatshirt, yet warm enough that you can sit outside and not converse through chattering teeth. As such, I’ve decided to take this afternoon off and go hang out with my kids when they get home from school. What will we do? No idea, but I assume it will involve jumping and leaf piles. Why am I telling you all this? Because it appears the Stately Staff is doing the same. We’re awfully light on glimpses into the future this week, but we’ll give you what we got. Just a warning, I’m dying to get out there and enjoy the weather, so we might be light on links, too. Yep, it’s a full-blown disaster of a post. Huzzah! Have a good weekend, everyone!

Drone Zone – Isotopium: Chernobyl Multiplayer Keeps It Real

November 2, 2018 Alex Connolly 0

Here’s a collision of interesting things. Remote Games are the blokes behind Isotopium: Chernobyl, and the premise is pure magic. Players control wheeled drones and remotely roll around a scale model of the infamous reactor and nearby town, searching for energy caches and seeking out new locations. Slivers of escape room meets Joe Haldeman’s Forever Peace. It’s currently in Kickstarterdom. And you can play a timed demo right now. Go on.

Carrier Battles for Guadalcanal is trying to become Carrier Battles for PC/Mac and more

November 1, 2018 David Neumann 0

iOS Universal, Android, PC/Mac • While I used to talk quite a bit about iOS war game gem, Carrier Battles for Guadalcanal, over at another site I used to write for, our coverage here at SP has been shamefully light. I apologize not only to the one-man development team of Cyril Jarnot, but to you as well. CB4G is a pretty great hex-and-counter war game for iOS (the only one I can think of) and we’re the kind of audience that should be eating it up. With a little (or a lot–that’s a big $ number) luck, CB4G will be a little less niche than it currently is. A Kickstarter started today to not only bring CB4G to other platforms–namely, PC/Mac–but also adding a ton of functionality making “the little war game that could” into the sprawling epic war game that Cyril envisioned from the beginning.

Rinella ruminates on 2018 so far

November 1, 2018 Kelsey Rinella 0

Around this time of the year, I start wondering whether any of the games I’d hoped to see before year’s end may still be coming. More broadly, how well did my anticipation of the gaming universe in 2018 match reality? This year, I broke out my top five most eagerly awaited games by platform; here’s what we know so far:

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