iOS, Android •
As most of you are probably already aware, the much-anticipated dungeon crawler, Warhammer Quest 2, is due to arrive in October. October 19th to be exact. You can find this information all over the internet, but we saw it first over at Touch Arcade where Ben Murch, ex-Rodeo Games and current-Perchang head honcho spilled the beans in their forums (observant readers will notice our own Nick Vigdahl as the author of that TA story. Hooray, Nick!). I was kind of loath to simply write a post regurgitating release date news, so instead we got Ben Murch on the horn and asked him a few questions about the upcoming Warhammer Quest 2. Enjoy!
Stately Play: Warhammer 1 was from Rodeo, Warhammer 2 is Perchang. What has been the biggest difference in developing the two titles?
Ben Murch: The biggest difference has to be the way we work now. Perchang is a remote company, where we all work from home. The difference is huge. No commute time or stress means we can put more hours into the game, and if you fancy doing a few hours on a quiet Sunday, the office is a few steps away! There are so many tools available now that it really makes sense for a small team like ours to work like this. It is a little strange to begin with, but I’ve found it to be the most productive way of working.
SP: One of the criticisms of Warhammer 1 from board gamers was the opacity of die rolls. Will die rolls be visible in WHQ 2? Will you have more visibility into numbers and stats in general?
BM: There won’t be at launch, no. However, we will be updating and adding to the game for the foreseeable future, so it’s perfectly likely that we might put in an option to expose the numbers behind the scenes.
SP: What is the scope of Warhammer 2? Is there an overarching story, or is it a loose collection of dungeon delves?
BM: It’s pretty huge! The core game takes place in Middenland during the End Times, so there is a 10-part campaign narrative that leads you right across the region. On top of that, there are multiple “random” dungeons to fight through, which use a more procedural approach. We’ll also be releasing an expansion campaign on launch which is the same size as the Middenland offering.
SP: How big is WHQ2 compared to WHQ1? Both in terms of hours and size of maps, etc.
BM: The game as a whole is much bigger in scope than Quest 1. We’ve made lots of small additions and changes that really open it up. For example, travel events on the map can now lead to combat where you physically go and fight a bunch of enemies that have ambushed you on the road. Weapons and items are now very different too. We got rid of the idea of Longsword +1, +2, etc. Now each weapon only has one variant, but it plays a very specific role. Different items do different damage types (slashing, piercing, crushing) and enemies have varying resistances. So depending on the enemy type, you’ll need to find the right tool for the job. Then there’s the fire and ice attacks…
SP: Will WHQ2 have any form of multiplayer or will it be a solo affair? If multiplayer, how will that work?
BM: It’s a solo affair for now, but multiplayer is something we’ll be looking at in the future.
SP: The trailers show a lot of varied environments with lava in one area and something out of Lovecraft’s brain on the floor in another. Also, barrels everywhere. Can players interact with the environment, or is it window dressing. (albiet very, very pretty window dressing).
BM: We did have exploding barrels in the original plan, but time is a cruel mistress. They’re near the top of the post-launch feature list though! As for environment details, you can’t pick things up or anything like that, but the environment is fully collision mapped and all ranged attacks work on line of sight. So, if there’s a gap between two pillars and you can “see” and enemy, you can try to hit them. However, the enemy can do that too, so you’d better put your smallest characters behind the larger and more armoured ones!
SP: Is the game coming only to iOS or to Android as well? Is there a PC/Mac version planned?
BM: We’re fully focused on iOS for now, but the Android version will be later this year (hopefully). We hope to do other platforms next year.
SP: Have you considered using this engine for other IP or your own fantasy/sci-fi RPG? I’d love to see something like this wrapped in D&D 5E rules. Just sayin’ 🙂
BM: Haha, I feel like this is heading in a “Hunters” direction! I’d love to do another one of those using this tech. There are other licenses that would be interesting too. If anyone from Lucasfilm is reading, then please get in touch!! I guess we’ll have to wait and see 😉
Thanks to Ben Murch for putting up with us this afternoon. Ben also let us know that the beta would be starting next week with signups via their newsletter which you can sign up for here. We’ll be on top of WHQ2 news until it’s release in just over a month. Stay tuned.

This is one of my most anticipated titles of the year - thanks for getting more info! Any word on pricing / f2p shenanigans?
I asked about price, but the question wasn’t answered. Sounds like there will be IAP at least for the launch day expansion that Ben mentions. Not sure otherwise.
I honestly don’t mind IAP for expansions, characters, etc., etc., but I can’t stand in-game shops, IAP currencies, and pay-to-win gimmicks.
@Mirefox beat me to it. I’ll gladly buy more content - maps, campaigns, even characters, in launch day. I hate the pay walls and f2p nonsense, but what I was mostly getting towards was if it would be the same model as Deathwatch: Tyrannid, which I didn’t particularly care for… guess they’re not willing to discuss this soon. With any luck someone gets into the beta!
Hi all. Yes, you’re right, there’s no free to play nonsense in this one. The IAP works exactly the same as Warhammer Quest 1. We’ll have three dlc characters and one expansion available on launch.
And with that, you have my money😀
This just made my (hectic) morning! @RodeoBenjamin - I’ll buy it at any price!
I can’t wait for the special “js619” edition that costs $200 …
I’d like to say that’s too much and I wouldn’t purchase it, but we all know I’d only be lying…
Will there be cloud saves? It killed me that Deathwatch didn’t have them.
@RodeoBenjamin @Pitta… IS IT THURSDAY YET?!?
Hahaha! When I saw that this topic was updated, I had a tiny little glimmer of hope that it released early.
You echo my sentiments.
I’m literally dying with anticipation… and according to the TA forums, there is iCloud saving!
Thatis awesomeness news! The fact that I couldn’t switch devices with Tyrranid Invasion was really an app killer for me.
Yep. Thursday. Just got an email from Perchang.
Does anyone know what classes are available in this game? And for those of us who don’t really know Warhammer lore, what are their general archetypes?
@Pitta, can you weigh in on this? I know I saw the classes posted on TA forum somewhere, but there are 52 pages there to scroll through lol. And I’m not the guy to ask about lore, WH fantasy or 40k..
They have officially announced just 3 of them.
Empire captain, Dark Elf sorceress and the Vampire Blood knight.
Sorry not to being able to share more…but…I’ve asked just for you @js619 and apparently tonight they will announce the full party and all the extras.
It’s a wonderful game anyway. It has replaced WHQ in a special place in my heart.
I’m still playing it every night till impossibile hours and still find new things, despite having completed it already.
I hope you will it like I do.
Now I’ll have to keep refreshing my web browser AND App Store lol!
They just announced on TA the starting heroes, plus named an extra one.
The Empire Captain.
The Wood Elf Glade Guard.
The Dark Elf Sorceress.
The Vampire Blood Knight.
Literally bouncing in my chair with anticipation. If I didn’t have several meetings on Thursday I’d be calling out sick to stay home and play this!
I can’t share any specific story but do know that one of the key point of the game is how much you can customize the heroes and give them basically any role you want.
Their system is really brilliant: elegant and powerful, yet really ‘simple’.
STOP TEASING ME!
translated: give me more!!!
Just ask
First (massive) DLC announced, avaible on day one.
I plan on buying all the DLC day one… give me moar!
I’ll probably buy any character DLC immediately but hold off on quest DLC until I’ve gone through the main campaign.
Pic of the initial four warriors!
Perchang (PerchangAreUs)
IT’S HERE IT’S HERE!!!
@RodeoBenjamin- can’t seem to purchase the dlc? Nothing happens when I click purchase, just FYI.
Damn, you beat me to it—was coming in here to post that news.
I’d love to hear how it runs on an iPad 4, if anyone with one happens to buy this.
Is that the US app store?
It’s definitely on the US App Store. I’ll try posting a direct link below …
Warhammer Quest 2 by Perchang
Warhammer Quest 2
Dungeon adventures in the Warhammer world are back! Warhammer Quest 2 is the sequel to a turn based strategy classic. It’s stunning visuals and deep tactical gameplay are an addictive mix that is a feast for the senses. In Warhammer Quest 2: The...
cool, I will look again, I could not find it a moment ago.
@kennfusion, yes, US App Store. I’m EST if that matters at all? Runs great on iPad Pro 10.5, obviously, and loaded smoothly on iPhone 6, although I haven’t played it on the phone yet.
Ditto
There are 3 warriors as DLC (a greatsword, a dwarf berserker, and some sort of high elf cleric), one region/quest DLC, and some bags of gold (were these really necessary to include?).
I really like that my hit % was around 70% for the first dungeon. That’s almost the inverse of WHQ1.
Are there difficulty settings that I missed? I’d probably play at “normal” and would certainly avoid permadeath.
Surprisingly little gameplay video out there at release. Hoping to see some extended play pop up in the next day or two.
Also, Shadows Under Reikland, eh? How about Shadows Over Bogenhafen?
May Sigmar guide your steps!!!
Some pics I took earlier last night while playing.
It’s a great game that you can play for tons of hours…Fantasy dungeon crawling at its finest. Hands down my GOTY.
Launch trailer.
https://www.youtube.com/watch?v=fd6Dxc3AMxESo I just played just long enough to get the 3rd hero last night. I think the only thing that confuses me is why are there IAP heroes? I don’t have a problem with it, but don’t understand why? I have 3 heroes now, I assume I get a 4th soon. Are the 3 IAP heroes better? Stronger? Easier to play? OP? I assume the game is balanced for the party you get in the game without IAP?
Mwhaahhahahahahahahahahahahahahahahah that is BRILLIANT!!!
Game is perfectly balanced no matter what you use.
The new character are just different…many are already asking for playable ogres, I asked a Bretonnia knight myself,etc…
It really depends on what ou want to play, but feel free to ignore them.
I’ve completed the game and I used many different parties:
2 Empire captains, glade elf, Dark Elf sorceress
4 glade elves
2 loremasters and 2 Dark Elf soreceress (awesome but difficult)
All dwarves…
Etc…
You can really do what you wish, and you can really personalize your team as much as you want.
I had awesome elven archers, or a super fast melee glade elf that could deathblow everyone and insta kill a stone troll.
Or a dark sorceress that could kill a Minotaur with a single dagger strike.
You will see, items and skills add a ton to the game.
I assume they are just different, kind of like first game.
Do you all play with injured warriors? Or once they suffer an injury like -1 stat, just bench them?
I play with theme for two reasons: one, when it comes to RPGs I really like the character-building element so it is difficult for me to bench heroes I’ve invested in; two, you can remove injuries so unless they are so injured that they drag the team down, I like to continue to grow the character so they aren’t too far behind once healed.
Ok, I had not got that far in, just the 2nd town quest and was wiped hard right away with all my team with injuries. I am going to start over and see if I missed some development or something.
This is on of those games where I am wondering how I can be so dumb, because I must be missing something obvious. After you do the Bloody Water quest from Carroburg, the games has you walk over to Barnenfahre for the Cryptic quest. But I just get wiped out in that one. Those guys all stun and your guys die at the end of the turn if you can’t heal them. It seems kind of harsh considering at this point you have done only one story quest and a travel quest or two.
I didn’t experience stuns at all in that one! I’ve had a guy or two knocked down but haven’t experienced a total wipe, knock wood.
Edit: should’ve kept my fat yap shut… just wiped badly in a white dungeon. Also, patch is out. Hopefully it fixes the crashes.
Edit2: seems to have fixed my crashing issues for now