New content for Pathfinder Adventures coming next week

July 21, 2017 David Neumann 11

iOS, Android, PC/Mac • Earlier this year, 2016’s best mobile title made its way to our desktops and laptops when Pathfinder Adventures was launched on Steam. While more platforms isn’t a terrible thing, most of us were far more interested in what was going on content-wise with Pathfinder, which hadn’t seen any major content additions since the Rise of the Runelords campaign came to an end last year. We had heard, from Pathfinder’s new publisher, Asmodee, that more content was coming, but what and when was in left up in the air. That all changed this morning.

Burgle Bros. beta be banging

July 19, 2017 David Neumann 13

iOS, Android • Over the weekend I was invited to partake in designer Tim Fowers‘ next foray into the mobile gamespace, Burgle Bros. His previous board game port was the absolutely fantastic, Paperback, so I was immediately on board for checking out whatever Tim was working on. The only difference is that I’d played the cardboard version of Paperback before the app landed whereas Burgle Bros. was a completely new entity for me. Let’s take a look.

A Planet of Mine putting the pi in empire

July 18, 2017 David Neumann 9

iOS Universal, Android • Last week an observant reader pointed me toward a Touch Arcade story in which they praise the game, A Planet of Mine, to the high heavens. Having not heard of this apparently hidden gem, I immediately went and downloaded it and…well, I’m not sure. Is it worth downloading? Absolutely. Is it the bee’s knees? Depends on how smart the bee is.

Lordz and HexWar combine forces on the just released Lightning: D-Day

July 14, 2017 David Neumann 4

iOS, Android, PC/Mac • We’ve known that the wargame developers Lordz Games Studio and HexWar are working on bringing the classic GMT title, Commands & Colors: Ancients, to our iPads for a bit. What we didn’t know is that C&C: Ancients isn’t the only project they’ve been teaming up on. This morning they launched another board game (well, card game) conversion on iOS, Android, and PC/Mac based on a 2004 Dan Verssen design, Lightning: D-Day.

It just got easier to not starve in Don’t Starve

July 13, 2017 David Neumann 3

iOS Universal, Android, PC/Mac • I’m a huge fan of Klei Entertainment, who have managed to port several of their very polished PC titles into very polished mobile apps. Their latest was the turn-based spy thriller Invisible Inc., which I really need to spend some quality time with, one of these days. I really, really enjoyed it when it was released but…well, it seems I never have the chance to sink that much time into one single game these days. Back when I could sink a lot of time into one game, I did just that with Klei’s other fantastic mobile port, Don’t Starve. If there was one complaint I had about this survival gem, however, it would be about just how damn hard it is. I mean, I get that a steep difficulty is kind of the point of surviving in a hostile world with nothing buy your brains to get by, but playing for hours and getting killed by a spider because you weren’t paying attention and having to start over was a huge pain in the ass. For those of you who felt the same way, Klei has just updated the app with a new mode promising a simpler adventure for the simple among us (me…I’m really talking about me).

Perhaps they mean Vision? He could presumably make short work of the pirates.

Review: Friday – by Friedemann Friese

July 10, 2017 Kelsey Rinella 8

iOS, Android • I’ve heard people mention three web-based boardgaming sites often: Brettspielwelt, Yucata, and, um, Bootyjew (that’s what I’ve always heard it called, and I am proud of myself for finding a link despite that). BSW has always sounded the strongest, but it wasn’t enough for them–now they’re coming for our mobile devices, as well. Their first foray: Friedemann Friese’s Friday, a sterling choice. It’s a well-regarded solo game with complexity just a bit above Onirim‘s, so they avoided the twin bottomless pits of development effort: AI and multiplayer, like Pitfall Harry. I looked it up–that’s actually the name of the character from Pitfall! I’m not excited about it, it just seemed like a waste of punctuation to end a sentence with “Pitfall!.”

Prison Architect just crawled through a river of shit and came out clean on the other side

July 7, 2017 David Neumann 3

iPad, Android, PC/Mac/Linux • When Prison Architect landed on our tablets earlier this year, it was a big deal. It not only marked another major PC title making its way to mobile, but it was also published by Paradox as part of their new focus on mobile gaming. We never got around to writing a review for Prison Architect here, mainly because it’s too damn big and I just never felt like I got deep enough to have an opinion that’s worth a damn [as opposed to your other opinions? Okay… -ed.].  The parts I did play seemed pretty polished and right in line with what I was familiar with from the desktop version. Apparently, however, the game had more bugs than an entomologist’s fever dream. Version 2.0 was just released and, judging by the patch notes, all the bugs have received a death sentence.

Hearthstone expanding again, but this time I’m kind of interested

July 7, 2017 David Neumann 9

iOS, Android, PC/Mac • It’s no secret that Hearthstone has lost its luster since its glory days back in 2014/2015. I’m only speaking for myself, of course, as I know there are still millions of players who play and love it. It just got big enough that I lost track of what the hell was going on, kind of like life. It seemed easier to ditch the game than try to learn the new cards and metas and, surprise, I’m the kind of guy who usually takes the easier path. Today, however, Blizzard announced the next expansion for Hearthstone and it might just be what was needed to drag me back in.

Onirim expands the dreamscape in latest update

July 5, 2017 David Neumann 3

iOS Universal, Android • In a year filled with fantastic digital card games and solo time-wasters, Onirim stands out as one of our favorites. Its mix of quick, simple card play and a difficulty that seems just hard enough to keep you coming back for more is the peanut butter + chocolate combo we didn’t know we needed on our phones. Asmodee has been awfully generous with Onirim since its release, with it often going on sale for the price of a glass of tap water, but they also previously released a free expansion that added new glyphs and more doors (The Glyphs). Today another expansion arrived for Onirim (albeit not free), Crossroads and Dead Ends, and where The Glyphs made the game a bit easier, this one does not.

If I could remember what all these abilities did, I wouldn't be so happy right now.

The Further Adventures of Pathfinder

July 5, 2017 Kelsey Rinella 6

iOS, Android, PC/Mac • This will be Stately Play‘s ninth article mentioning Pathfinder Adventures. If you’re not into PA, our apologies. Dave’s the guy who stands in my way when I propose something terrible, but our affections overlap enough that it’s not an ideal example of checks and balances. But political commentary is an even worse idea than a ninth PA article, so let’s proceed to check out the differences between the mobile and PC/Mac versions!

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