iOS Universal, Android • In a year filled with fantastic digital card games and solo time-wasters, Onirim stands out as one of our favorites. Its mix of quick, simple card play and a difficulty that seems just hard enough to keep you coming back for more is the peanut butter + chocolate combo we didn’t know we needed on our phones. Asmodee has been awfully generous with Onirim since its release, with it often going on sale for the price of a glass of tap water, but they also previously released a free expansion that added new glyphs and more doors (The Glyphs). Today another expansion arrived for Onirim (albeit not free), Crossroads and Dead Ends, and where The Glyphs made the game a bit easier, this one does not.
iOS Universal, Android • Being of an unstable mind myself, I usually try to not diagnose the mental health of others on the internet. Regardless of how off-the-rails their comment or post might be, you’re only getting a small sliver of the person behind the keyboard. That said, I think we might need to send help to Asmodee Digital and make sure they’re okay. Over the weekend, they put their hit card game, Onirim, on sale and, for some reason, it’s still on sale. Oh, and when I say “on sale” I mean free.
iOS Universal, Android • Onirim is a truly fantastic port of a physical card game but, let’s admit, it has some hills to climb. One is that it’s solitaire only, which immediately makes it feel like more of a time waster than a serious strategic affair. Next, it has to compete with the likes of Race for the Galaxy which just happened to release around the same time and might be the greatest card game you can play on mobile right now. Lastly, Asmodee only released the Onirim base game with no expansions which, I’ve heard, really make the game shine. Two of those aren’t Onirim’s fault, but that last one is. Luckily, Asmodee is listening and the first expansion for Onirim arrived today. Better yet, it’s free.
iOS, Android • Onirim is a highly-regarded, fast-playing solo card game by Shadi Torbey and Z-Man Games, and is now a highly-regarded, even faster-playing ideal phone game by Asmodee Digital. Perhaps the easiest single-sentence summary for Stately Play readers is this: Card Crawl is more like Onirim than Card Thief, and this stands as a strong compliment to all three games. Card Crawl gave about as much satisfaction as a turn-based game could offer in such a brief playing time, and Onirim gives us decisions with a similar tactical feel and memory element. Card Thief has much in common with Card Crawl, but Tinytouchtales innovated with it enough that a third game could be more similar to their first outing without being redundant. In other words, Onirim fills the same niche as Card Crawl while still being sufficiently distinct to justify itself.