PC/Mac/Linux, Android, iOS • Another week, another post about a mobile beta. Sigh. I don’t know what’s happening, but I know that the next few months there’s going to be an explosion of goodness oozing out of the App Store’s pores. This week (and I’m sure there will be more as the week goes on…we’ve become Betas-R-Us) we have an abstract that hasn’t gotten enough coverage: Feud.
PC • Say what you will about the fire-sale mentality of Games Workshop licenses being granted thither and yon, the dividends are paying out rather nicely. We’ve got grand strategies coming online, decent approximations of the tabletop in the mix, starship combat deftly effected and the list goes on. Tickle me pink that the colossi are seeing their day, too. Just announced? Adeptus Titanicus: Dominus. Fantasticus.
PC/Mac • It’s got tanks and it’s turn-based, so there’s no reason for us not to be excited to play the latest iteration of Battle Fleet from Mythical City Games. Whereas the old Battle Fleets centered on, well, fleets, this latest takes the combat inland and puts it on treads. Battle Fleet: Ground Assault has arrived for PC/Mac today and it’s on sale to boot.
Tabletop, PC/Mac/Linux • There’s something very cool happening over at Victory Point Games. For years they were known as a company that made interesting games with components that weren’t very interesting, but not anymore. Over the past 2-3 years they’ve started to reprint second and third editions of games and upping their component game. Thus, we’ve seen gems such as Nemo’s War, Dawn of the Zeds, Healthy Heart Hospital, and Darkest Night all reappear with shiny new versions, begging for gamers who had poo-pooed VPG in the past to love them. It’s not hard to do, they’re all fantastic. The latest reimagining is another title I hadn’t heard of called Gem Rush. Not only is the shiny new 2nd edition currently on Kickstarter, but they’ve also announced that a digital version is on its way to Steam for PC/Mac/Linux.
PC • As the axe fell on the RTS after the turn of the century, and we all realised that the late Nineties RTS arms race had an unfavourable signal-to-noise ratio (sideward glance to this current battle royale malarkey), a name rang out in the wilderness. Spieleentwicklungskombinat. But if a dinosaur roars and nobody hears it, is it really there? Behold, the enigmatic ParaWorld.
PC • I’ve been having quite the ball with Aartform Games‘ rather intoxicating conglomerate of colony sim, squad manager and, heck, off world King of Dragon Pass. Very much one of those games where efficiently nutshelling is beyond my capacity for brevity. Fiction-heavy, tactics-light and rather good. Do you want to read on (+1 to author morale) or redirect browser to Reddit? (-50% chance for a good time)
iOS, Android, PC/Mac/Linux • Maybe it’s just me, but 2018 thus far has been a rather depressing year from a digital board game perspective. I’m still playing the hell out of Through the Ages, Twilight Struggle, and even Race for the Galaxy, but 2018 has been the “Year of the Beta”. It’s been a lot of talk about a bunch of great games set to release in 2018, but nothing has actually manifested into reality yet. We have Scythe, Terraforming Mars, One Deck Dungeon, Onitama, Among the Stars, XenoShyft, and probably a few more that I can’t remember offhand. I get that it’s a long slog to get a game released, but I want more goodies on my iPad and it’s all about me, me, me! Today we have another beta for an upcoming game that I really, really want to start playing, Istanbul.
iPad, PC/Mac/Linux • This probably won’t surprise you, but Civ VI on the iPad is still my most played title. Sure, I’m still playing Through the Ages and Twilight Struggle every day, but for those I log in and take my turns and then exit, usually to head back into Civ VI. While Aspyr has been pretty great about updating the game since its release in November, I still wonder how far they plan on taking the mobile version and if it will ever come close to the version we know (and love) on Steam. I’m going to stop worrying about that now, I think, as today Aspyr dropped yet another update, which makes it the second major addition this month! Today we get not one, but two new civilizations: Macedon and Persia.
PC (beta), iOS/Android (down the road) • After collecting nearly $2 million on Kickstarter in 2015, Scythe made its grand debut at Gen Con 2016 and quickly scrambled up the Board Game Geek rankings to eventually land in the top ten games of all time. I’m not sure it deserves to be called the 7th best board game ever, but I do enjoy the game and its incredible overproduction quite a bit. Due to its success, a digital version only seemed natural and, of course, our digital overlords, Asmodee Digital, would be the ones bringing it to life. We know it’s coming to Steam and mobile sometime later this year, but maybe you want to give it a try now? Follow me.
PC/Mac • Mansions of Madness 2nd Edition began life as a digital marvel, removing the not-very-fun role of game master and putting it in the hands of an iPad or whatever other digital device you had sitting at the table. Thus, up to four players could play as a team while the mystery, map, and whatnot were held under wraps by a GM that didn’t care if you took a break to eat or talked about the latest baseball game while exposition was divvied out. It even allowed for friendless losers, like myself, to play Mansions of Madness solo, which worked better than I could have ever expected. Since its release, there have been many updates to the companion app, adding new mysteries and expansion packs. Today we learned that Mansions of Madness is getting a new digital form. It has nothing to do with the current board game+app configuration, instead it’s a completely new game that will drop you into the Mansions of Madness world in glorious 3D.