Hexes as far as the eye could see.

Carrier Battles of Guadalcanal has a long name and another update

Carrier Battles of Guadalcanal is the best war game on the App Store that involves carrier battles in the Pacific that have Guadalcanal in their title. I joke, but it’s actually a pretty amazing little war game with a ton of depth and character which belies its one-man development team. It’s also updated with new content so regularly that when a new update hits, it’s barely news. Last week the latest update arrived and it’s a doozy.

I’m not one who enjoys cutting and pasting [he’s lying, he loves it -ed.], but the list of stuff in this update is forcing my hand.

What’s New in Version 1.6

Surface Battle:
– the battle is fought in a single round
– all targeting options have been removed
– modifiers for torpedo and gunfire have been updated, check advanced rules
– ships’ gunfire is spread at random among all enemy ships
– victory is determined by counting the number of sunk, crippled or burning ships
– after a surface battle, a force can get disorder points preventing it from fighting again for several turns

AI improvement:
-After naval bombardment, Japanese surface forces will not retire but will strive to escort another force instead
– the AI will avoid to have a Japanese movement in a US-occupied hex without battle or retreat

Ability to save several games

– new option for Santa Cruz (Wasp)
– more fuel at Guadalcanal

– a US transport force made only of DD will not retire after unloading
– the damage control rating of Japanese CA has been increased to 3 except for early models
– the naval detection of a force by other forces is no longer automatic (see advanced search rules)

That wasn’t too bad, was it?

Carrier Battles for Guadalcanal is available for iPad and will run you $5.

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