Be honest, when you hear a game’s called “Space Food Truck” and the art looks like it came right out of Phineas & Ferb, your first reaction is to click over to another website. WAIT! Don’t let the silly name or cartoony art fool you, Space Food Truck is a real game with real strategy and deserves a look-see. What can I do to convince you? Well, first of all it’s developed by One Man Left of Outwitters fame.
I’m generally not a big fan of abstract board games and, despite its attempt at theme, Lanterns: The Harvest Festival is an abstract game. That said, it’s a very pretty one and a game that looks like it would be perfect for chilling out on the couch in front of a fire. It’s pretty enough that I plan on giving it a go later today which is completely possible due to it being released this morning for both iOS Universal and Android.
I have, in the past, stated my love of Academy Games‘ fantastic team based war game, 1775: Rebellion, which made me think I wouldn’t need to do it again on the eve of it’s mobile release. Then I remembered that I hadn’t stated that love at our new digs, so here goes. I love this game.
Doug Triggs of Lensflare Games just pinged us to announce Elexi for Android and iOS, which looks like a cleanly and cleverly designed word game. He describes it thusly: Elexi is a word game where the player spells words on a board of lettered tiles, then discards one of the letters used. There is no time limit, scores are based instead on the combination of the length of words as well as the rarity of letters used. There are several modes of play, including simple elimination (until no more words can be spelled) and a more challenging mode where letters are replaced by new letters from a queue if an ever-increasing threshold is met. There are also “express” versions of the game played from a 3×3 board (instead of the 5×5 board used by the “full” game). Elexi has word lists for six languages (English, Spanish, German, French, Portuguese, and Italian) and is localized into two additional languages (Japanese and simplified Chinese).
One of the side effects of writing about games for so long is that its allowed me to branch out and try things I normally wouldn’t have tried. For example, 4-5 years ago my shelves contained one or two games from the war game focused GMT Games. Today that number has climbed into the teens with several offerings that I wouldn’t have to bend reality to claim as actual war games (much to my chagrin, I was informed that Twilight Struggle isn’t a real wargame, but a euro in disguise. I was crushed).
My name is Tanner Hendrickson, and I am a Picross 3D: Round 2 addict. I freely admit that I have a problem. After tirelessly campaigning for a release outside of Japan, Nintendo of America acquiesced and gave puzzle fans in the Americas (and soon, Europe) the best reason to own a Nintendo console since, well, the original Picross 3D. It was scary there for a while, but we did it. And boy, was it worth the wait.
A long time ago, in a mountain fortress far, far away, our benevolent leader Owen fell in love with a series of games from digital newcomer Shenandoah Studios. The games in question would be Battle of the Bulge, Drive on Moscow, and Desert Fox. These were full-blown wargames from tried and tested designers presented with historical accuracy and a not a little bit of panache.
One of the best, and more bug ridden, titles to land on mobile in 2016 is Obsidian Entertainment‘s port of the Paizo RPG on cards, Pathfinder Adventures. The port brings the card game to life and makes it feel more like an actual RPG and less like the rather simple card game that it is. I love it, and it’s probably my most played title of the year.
Of all the games I’ve tried to teach over the years, none has generated more blank stares than Terra Mystica. A heavy euro, the game features a confusing magic system, tons of different races to play each with their own special abilities, and enough wooden pieces to deforest a small nation. While complicated, once it clicks it’s a fantastic game.
Reverse off the sealed road, maintaining careful control of the Palfinger crane to avoid inconvenient jack-knifing. Park between the felled logs, stripped and segmented by the now-silent Sampo Rosenlew HR46, logging head taut from its articulated boom. Clamber aboard the sufficiently-sized trailer and drop the support jacks. Power up the claw, acclimate to the controls that differentiate clamp rotation to grip and extension. Begin to select trunks from the strewn lumber and manoeuvre them onto the bed. Lose an entire evening.