iOS Universal, Android • In our review of Card Thief earlier this year, our only major beef with the game was “trash loot”. Many of the chest would be mostly (or completely) filled with loot that did nothing. It was pure garbage and didn’t have any in-game value whatsoever. The first major update for Card Thief landed today with the biggest news being that Tinytouchtales solved the problem of trash loot.
iOS Universal, Android • Any other year and Tinytouchtales solitaire card heist game, Card Thief, would be the only game we’d be talking about. It has everything we love about mobile gaming in a nearly perfect package, with the added benefit of being incredibly complex and requiring something we seldom see in mobile titles: thought. Unfortunately, 2017 has already introduced a slew of possible GOTY contenders, pushing Card Thief back into the shadows (one of them is also a Tinytouchtales gem, Miracle Merchant). Arnold from Tinytouchtales doesn’t like being in the background and next week we’ll see Card Thief move back into the light (considering the game’s dark/light mechanism, this metaphor really isn’t working, is it?) when it receives its first major content update.
iOS Universal, Android • One of the best titles of 2017 is by the little powerhouse developer, Tinytouchtales. Of course, I’m referring to Card Thief, which was released for iOS back in March and stole more than just gold and trash-filled treasure chests…it also stole our hearts. Zing, pow! I threw myself a fastball and hit it out of the park. I’m going to sit here and congratulate myself for a bit more, but if you don’t want to hear it you can head past the jump and hear all about Card Thief showing up for Android.
iOS Universal, (Android coming soon) • It’s not often that we post about app updates unless they include some major new features or content, but here we are prattling on about an update to the excellent Card Thief which adds neither. It’s almost as if it’s been a slow news week or something.
iOS Universal, Android (coming soon) • Neil Gaiman is my favorite (living) author. I haven’t read anything from him that I’ve disliked, and will buy any new book he writes without even knowing what it’s about. I feel the same way about Wes Anderson’s movies, even though I’m not a hipster (and if you call me one, I’ll take off my glasses and jaunty hat and we’ll have to go outside, mister). For some reason, certain creators just connect with each of us regardless of what they put their minds too. It’s no different in the digital realm. For a long time, Blizzard was my spirit animal, then Playdek. I still like both of them, but I’m starting to think that Tinytouchtales is the one. Maybe it’s the art, maybe the gameplay. Probably both. Whatever it is, they know how to crawl inside my head and hit all the right buttons. Card Crawl is still in there, tapping away as one of my favorite mobile games ever. Their latest, Card Thief, might be even better.
iOS Universal • The small 2-person developer Tinytouchtales arrived on the scene back in 2015 with the release of Card Crawl, an unassuming solitaire card game/dungeon crawl that ended up being the best game of the year. Few mobile games last more than a few months on my devices, Card Crawl has been on there–getting play–for two years. That would explain whey we’ve been so eager to get our hands on the follow-up title, Card Thief. We’ve been teased for over a year with gameplay hints and the occasional screenshot, but today the waiting ends. Card Thief is now available on the App Store.
iOS Universal • Ever since Tinytouchtales arrived on the scene back in 2015, we’ve been wondering about their next big project. That’s what happens when you release one of the best mobile games ever created, which is exactly what they did with Card Crawl. We shouldn’t have to wait long to experience what they’ve been working on, as yesterday they announced that Card Thief has been submitted to Apple and it’s release is imminent.