So, I played Artifact

November 29, 2018 David Neumann 18

iOS/Android (coming in 2019), PC/Mac/Linux (available now) • Artifact, if you’re not aware, is the latest digital CCG to hit the market, this time from streaming bigwig, Valve. While playing Civ VI on my laptop, I was inundated with ads for the game [there was one, and it was only when he logged in -ed.] and, [being a simpleton -ed.] couldn’t resist. After playing through the two tutorial matches I can only say one thing for certain: I’m not a huge fan of CCGs.

Things we missed: Card City Nights 2 released last week

November 15, 2017 David Neumann 4

iOS, Android, PC/Mac/Linux • It’s okay, you can say it. I miss a shitload of news. I know it, you know it. I’d like to blame it on the fact that I’m the only one working the Stately Play news beat these days, but it’s more an issue with me just being a lazy bum and focusing only on the stuff I really enjoy. I don’t think I need to tell you that the stuff I enjoy is board games. I’m going to try and be better and cover more than whatever Asmodee is currently up to, trying to write about at least one non-board game every day. Will I stick with it? Mostly. I’m sure I’ll have days where I slip, but it’s going to be better than it has been. Promise. Today’s non-board game is Card City Nights 2 which hit the App Store late last week.

Deckbuilding

Review: Eminence: Xander’s Tale

October 9, 2017 Zac Belado 0

iOS Universal • Some games just aren’t ready for release. Lets keep that in mind while we talk about the recently released Eminence: Xander’s Tales. Eminence was originally billed as a CCG/MMORPG when it was Kickstarted by Aeterna Studios in 2014. Now it’s 2017 and Aeterna Studios has finally released an iOS version of Eminence, without the MMORPG elements, leaving a odd card game that combines deck-building and random card packs but none of the other traditional elements of a CCG. It’s about as much fun as finding out your ice-cream sundae was made with hot fudge and cottage cheese.

Strategy 101 : Stormbound, Basics Edition

October 6, 2017 Zac Belado 2

Stormbound is an interesting take on CCG and lane defence titles and poses interesting tactical questions for players both during play and in deck-building. Like many games, there are some facets of play in Stormbound that aren’t immediately apparent. The purpose of this article is to shine a light on these aspects and get you up to speed as quickly as possible.

Stormbound

Review: Stormbound

September 27, 2017 Zac Belado 1

iOS Universal, Android • I’ve given up being mad about freemium games. Its akin to fighting the tide, doesn’t really have any impact, and, after all, most freemium titles aren’t games at all but psychological engines devised only to part people from their money. Occasionally, however, a freemium title releases that, deliberately or accidentally, is actually a good game and that old rage begins to brew. Stormbound is a strategy CCG developed for Kongregate by Paladin Studios in the Netherlands. It’s a vibrantly styled, unique take on the CCG with some very interesting gameplay elements. It also has a freemium pay-engine strapped to it, by Kongregate I presume, that will make you weep for what could have been a true gem. It’s not as sad as the ending of Old Yeller, but you will ponder how greed can so often overcome the desire to less egregiously monetize a very good game.

Faeria expansion, The Adventure Pouch: Oversky, unlocks today

August 7, 2017 David Neumann 0

iPad, Android, PC/Mac/Linux • Faeria is one of the many games on my “must play” list that I never seem to get around to actually playing. The combined CCG and tactical board game elements would seem to be my chocolate and peanut butter but, alas,  Race for the Galaxy came out and pretty much ruined me for card games until some time in 2019 when I might get a little bored with it. Still, Abrakam, is trying to get me to put RftG aside early by unleashing new expansion content for Faeria. Looking at what’s in the expansion, they might just succeed.

Hearthstone expanding again, but this time I’m kind of interested

July 7, 2017 David Neumann 9

iOS, Android, PC/Mac • It’s no secret that Hearthstone has lost its luster since its glory days back in 2014/2015. I’m only speaking for myself, of course, as I know there are still millions of players who play and love it. It just got big enough that I lost track of what the hell was going on, kind of like life. It seemed easier to ditch the game than try to learn the new cards and metas and, surprise, I’m the kind of guy who usually takes the easier path. Today, however, Blizzard announced the next expansion for Hearthstone and it might just be what was needed to drag me back in.

Magic Duels on life support

June 20, 2017 David Neumann 6

iPad, PC • I’ll be the first to admit that I didn’t give Magic Duels a lot of love. If you don’t remember, Magic Duels was released in 2015 as the successor to Magic: Duels of the Planeswalkers, which was an annual release from Wizards each summer from 2009-2014. It was slated to be THE final release of Magic on your iPad, and would be updated when new sets were released rather than scuttled and re-released each year. From everything I can gather, it worked rather well; I just realized that playing Magic wasn’t really my thing. Didn’t hate it, but couldn’t justify the amount of time to really learn and understand the complexities of the game, so, it’s really my fault that we didn’t give it its due here at Stately Play. That said, it’s now dead, so I guess we’re off the hook.

Upcoming update to bring friendly quests and deck sharing to Hearthstone

May 17, 2017 David Neumann 1

iOS, Android, PC, Mac • It’s been awhile since I’ve been on the Hearthstone bandwagon. I know it’s got polish on top of its polish and that, as far as digital CCGs go, it’s still a pretty great game. Still, there’s something that drove me away. I think it was the bloat of expansion after expansion and the focus on esports that made me feel like casual play wasn’t really something Hearthstone did well anymore. I just don’t have enough time to research a game in order to play it well. Also, I have Race for the Galaxy now, thank you very much. Still, it’s a big money maker for Blizzard and, as such, they keep showing it love. In a few weeks it will be getting a major update that adds a couple of new features that might make it easier for old farts like me to get back into it.

Age of Rivals mashes the CCG and civilization building genres

March 22, 2017 David Neumann 5

PC/Mac (available now), iOS/Android (coming soon) • Just a hint to developers out there who want Stately Play to cover their titles: include “Through the Ages” in your subject line and it’s sure to make it to the front page. Age of Rivals developer, Roboto Games, did one better. They told me their latest title, Age of Rivals, is a cross between Through the Ages and 7 Wonders. Insert “Shut Up and Take My Money” meme here.

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