Review: Civilization VI

January 3, 2018 David Neumann 29

iPad, PC/Mac/Linux • My kids had nearly two weeks off school for the holiday break, which usually translates to some of my worst headaches of the year. Not only are the kids home, but they’re hopped up on gingerbread and peppermint not to mention the entitlement that comes along with being told they’re “good” based solely on presents received from a mystical fat guy. This year was a little different. First of all, two of my kids have seen the light in regards to Santa, so they know those Xbox games came directly from their already meager inheritance rather than an elvish sweat shop. Secondly, I managed to be good enough that Santa brought me a new iPad Pro [speaking of entitlement -ed.], so I spent these last two weeks breaking it in with marathon sessions of Civilization VI.

Civilization Revolution 2 manages to outrun the App-ocalypse

November 29, 2017 David Neumann 10

iOS Universal, Android • While Civilization Revolution 2 isn’t exactly the highpoint of Sid Meier’s influential Civilization series, it’s the only one we’re likely to ever get on our phones, so it will have to do. If you’ve updated to iOS 11 since its release in September, however, you’ve had to do without. Civ Rev 2 was one of the victims of the App-ocalypse, remaining 32-bit when it needed exactly twice that many bits. It took 2K Games three months to fix the problem, and today they updated Civ Rev 2 to be 64-bit complian,t meaning we can all redownload it at our leisure.

Civilization VI getting ready to expand with Rise and Fall

November 28, 2017 David Neumann 1

PC/Mac/Linux • 2017 has been such a great year for mobile gaming that I can’t even remember the last time I fired up Civilization VI, which was my top game of 2016. I know it’s been within the last few months, but there’s always been something else to pull me away from all that civ-building goodness [mostly the civ-building goodness of Through the Ages, I’m sure -ed.]. Looks like Civilization VI will be getting a bunch of my attention in February as Firaxis just announced that a full expansion, Rise and Fall, is coming on February 8.

XCOM: Enemy Within joins the ranks of 64-bit apps

September 22, 2017 David Neumann 10

iOS Universal, Android, PC/Mac/Linux • The past couple of weeks have been tough ones for me, but this hardship has been completely of my own devising. Instead of going to sleep at a remotely decent time, I’ve been staying up well past 2am nearly every night playing War of the Chosen, the new expansion for XCOM 2. While we’re unlikely to ever see the XCOM sequel on our tablets, there is good news in mobile-land for XCOM fans: XCOM: Enemy Within was just updated to comply with iOS 11’s 64-bit requirement.

Reports of XCOM: Enemy Within’s death at the hands of iOS 11 have been greatly exaggerated

September 1, 2017 David Neumann 9

iOS Universal • In the past couple weeks we’ve been introduced to Darkest Dungeon on iPad, a game that plays a lot like XCOM if XCOM were about battling Cthulhu instead of E.T. In all the articles written about DD, I’m referenced XCOM and, yet, haven’t included links to the outstanding iPad version like I have with all the other games we mention. Why? Because XCOM: Enemy Within was one of those games on the 64-bit chopping block and publisher 2K hadn’t said bupkis about it getting updated. Thus, we assumed XCOM would be possibly the biggest loss when iOS 11 rolls out later this year. Turns out our fears were misplaced, as yesterday 2K had some very interesting news.

Holy Sectopods, XCOM: Enemy Within is only $3

February 20, 2017 David Neumann 2

iOS Universal, Android • One of the best games to land on our PCs in the last ten years became one of the best games ever ported over to an iPad back in 2013 when XCOM: Enemy Unknown arrived on the App Store in all its tense, heart-breaking glory. In 2014 it was superseded by XCOM: Enemy Within which added more stuff and a new way to ratchet up the tension by placing a pseudo-timer on each mission in the form of Meld. If you haven’t picked up XCOM: Enemy Within for mobile, first of all, shame on you. Secondly, go pick it up now; it’s only three frickin’ bucks.

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