Yep, it’s Planescape: Torment

March 29, 2017 David Neumann 1

iPad, Android, PC/Mac/Linux • On Monday we wondered about the timer that Beamdog was winding down on a site that just happened to be named “Planescape”. When the timer went off yesterday revealing that, yes, it does indicate a new, enhanced version of the Infinity Engine classic, we were right there to post all about it. We were, our site was not. Turns out we had some issues on the backend that were preventing posts from appearing on the front page and, although he had absolutely nothing to do with it, I blame Kelsey. We’re back now–the issue self-corrected, which doesn’t inspire much hope for a problem-free future–and we’re ready to talk about the only digital RPG to feature the Lady of Pain.

The Great War comes to iPad

March 24, 2017 David Neumann 0

iPad, PC/Mac • When Commands & Colors: The Great War was released earlier this year for PC/Mac, HexWar assured us that it would only be a matter of time before we could play the Commands & Colors title on our tablets. True to their word, yesterday The Great War was unleashed on the App Store.

BrainGoodGames’ Militia makes its way to mobile

March 24, 2017 David Neumann 9

iOS Universal, Android, PC/Mac • While it arrived on Steam way back in 2015, Militia escaped our attention mainly due to the fact that no mobile version was on the horizon. Turns out developer BrainGoodGames always had a mobile version planned, they just didn’t let us know about it until yesterday which is a good thing, because that’s when it landed on the App Store.

Digital Boardgame Armored Freedom Hitting Steam EA

March 23, 2017 Alex Connolly 3

PC/Mac • Aristotle’s ontological legacy can be summed up in a single, irrefutable truism: Man can never have too many mech games. No such state exists. Such sagely observation continues to ring through the ages. The battlesuit-besotted have a lot to look forward to. Tetragonworks’ Phantom Brigade (which is utterly ace), Valkyria Chronicles-dated-Armored Core Dual Gear by Orbital Speed Studio (also ace), Harebrained Studios’ Battletech (should be ace) as well as a bunch of other titles like Bombdog’s Chromehounds successor, MAV and the tungsten-tough isometric magic of Stellar Jockeys’ Brigador. And so on and so on. The god of iron and autocannon continues to smile upon us, as Armored Freedom gears up for Steam Early Access.

Clancy off the Scapa Flow – Cold Waters Surfaces

March 23, 2017 Alex Connolly 7

PC/Mac • Forget Fat Leonard for a moment. Here’s some bigger nautical news. Killerfish Games, the fellows behind the rather well-received Atlantic Fleet, are closing in with their next naval effort, Cold Waters. Rehsink rehbbits yin Reyjavik? Not if you can help it.

4X sci-fi board game, Exodus: Proxima Centauri, headed to digital

March 22, 2017 David Neumann 9

iOS, Android, PC/Mac • Although there are many 4X games with a sci-fi bent in the tabletop world, only one has made a big splash on mobile, Eclipse: New Dawn for the Galaxy, and that was released way back in 2013. We’ve been told by GMT that Space Empires 4X is in the works and have secretly been hoping that Fantasy Flight would, someday, grace us with a digital version of Twilight Imperium. As of now, though, it’s Eclipse or nothing. That’s set to change this summer when Offworld Games launches Exodus: Proxima Centauri for iOS, Android, and PC/Mac.

Age of Rivals mashes the CCG and civilization building genres

March 22, 2017 David Neumann 5

PC/Mac (available now), iOS/Android (coming soon) • Just a hint to developers out there who want Stately Play to cover their titles: include “Through the Ages” in your subject line and it’s sure to make it to the front page. Age of Rivals developer, Roboto Games, did one better. They told me their latest title, Age of Rivals, is a cross between Through the Ages and 7 Wonders. Insert “Shut Up and Take My Money” meme here.

Handelabra adds Challenge Mode to Sentinels of the Multiverse

March 15, 2017 David Neumann 1

iOS Universal, Android, PC/Mac • Whenever a cooperative game is released, regardless of how impossible it is to win, it will only be a matter of days before some gamers start squawking about how easy the game is. There’s always folks claiming to have an 80% win rate on games that I have yet to sniff a victory, and I’m usually playing on the easiest difficulty level. Now, either I’m a terrible gamer or they’re lying. I fully admit to being terrible at everything, gaming included, but I like to think that those folks are lying through their teeth or, at least, playing the rules wrong. It can’t all be me, can it? Case in point, I suck at Sentinels of the Multiverse. I’ve played a ton, and yet still fail miserably against just about every villain regardless of which team I’ve cobbled together. For those who find Sentinels too easy I have two things to say. First of all, I hate you, and, secondly, Handelabra somehow agrees with you and has given masochists the option to make SotM even harder via something called Challenge Mode.

Ryan Laukat’s Eight-Minute Empire going digital

March 14, 2017 David Neumann 4

iOS, Android, PC/Mac/Linux • Ryan Laukat is the Leonardo da Vinci of the board game world. Not only does he design interesting and much-loved games, but he also does all the artwork, graphic design, and publishing. He’s a true renaissance man, and it was only a matter of time before one of his designs made it to digital. Turns out the first digital title is also one of his first physical titles, Eight-Minute Empire, and it’s coming this summer.

Furious Angels, Fast Answers – Q&A with MorfeoDev’s Filippo De Luca

March 10, 2017 Alex Connolly 0

PC/Mac • It’s the flight model. No, no, it’s the visuals. Wait, it’s the muted pokka-pokka-pokka of the cannon. Whatever it is about recent shmup revelation Furious Angels, I’m ensconced in its cocktail of arena shootery like nothing else. As such, I reached to the man behind the game for a quick goosey at where, why and how.

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