Tactical CCG, Faeria, arrives on the App Store

March 8, 2017 David Neumann 17

iPad, PC/Mac • After my torrid love affair with Hearthstone cooled, I kind of figured I was done with the whole CCG thing. After all, a big part of Hearthstone’s appeal was the setting, which I’d spent time in since the 90’s, and the polish that only a billion dollar developer can provide. 2016 surprised me, however, with not one, but two, new CCGs due for mobile that piqued my interest. The first is Duelyst, created by board game designer Eric Lang, and the second is Faeria. Both offer a CCG experience that incorporates a board and tiny little critters you can move around, but Faeria has one advantage over Duelyst, it’s been released for iPad.

Sunless Seas and Starless Skies

March 7, 2017 Tof Eklund 0

iOS, PC/Mac• Failbetter Games just completed their Kickstarter for Sunless Skies, the spiritual sequel to indie smash-hit and certified (by yours truly) best game of all time, Sunless Sea. They blew past their goal of $125k, raising almost four times that much and unlocking stretch goals for Sunless Sea and Fallen London as well as Failbetter’s forthcoming spacefaring adventure. The only disappointment of the campaign was that it was conducted neither in pounds sterling nor the Echoes approved by the Masters of the Bazaar, presumably because the only thing riskier at the moment than raising capital in a fictional currency would be relying on the pound post-Brexit. Residents of the rebel colonies can take some small satisfaction in the estimation of the USD to be momentarily more stable than the currency of the crown, but they should have a care – there have been whispering of late that Mr. Iron has been seen in the Forgotten Quarter and, stranger yet, at the Cumaean Canal, working an abacus with inhuman speed and chuckling softly.

inkle Studios announces next project, Heaven’s Vault

March 1, 2017 David Neumann 0

iOS, Android, PC/Mac, Consoles • With their game-changing take at Fighting Fantasy, Sorcery!, and their globe-trotting mega-adventure, 80 Days, inkle Studios has yet to swing and miss. As such, we’ve been waiting patiently (mostly) to see what they might be working on next. The wait is over. Yesterday at GDC inkle announced their next project and, unsurprisingly, it looks completely unique. It’s called Heaven’s Vault and is coming to mobile, PC, and consoles.

Get your Mulder on in Thimbleweed Park, Coming March 30

February 28, 2017 David Neumann 0

iOS, Android, PC/Mac/Linux • I was breezing through my Twitter feed the other day and stumbled on a tweet from occasional contributor, gaming genius, and friend of the site, Matt Thrower. He was asking if anyone was making classic adventure games like we’d find back in the 80’s and 90’s. Classics like Monkey Island, Maniac Mansion, Indiana Jones and the Fate of Atlantis and dozens like them. The only reply he received was from the wonderful Wadjet Eye Games, but today I stumbled onto Thimbleweed Park and I think it will make our British friend very, very happy.

Review: Warlock of Firetop Mountain

February 27, 2017 David Neumann 3

iOS Universal, PC/Mac • Being a socially awkward 12 year-old in 1983 meant that I spent an inordinate amount of time by myself at the local mall, most of it at Aladdin’s Castle spending paper route earnings one quarter at a time. When the quarters dried up only a few other stores could garner enough excitement to get a visit before biking home. There was Hobby Horse, where I could peruse Dungeon & Dragons modules and Ral Partha metal figures. There was Spencer Gifts, whose poster section offered the alluring chance to spy sideboob before being asked to leave the store. And then there was Waldenbooks, one of the early Amazon casualties, which offered up more books than I could imagine and was far closer to home than any public library. It was here that I purchased my first Fighting Fantasy book, Warlock of Firetop Mountain.

Like Devil Daggers, But With Spaceships – Furious Angels Hits Steam

February 27, 2017 Alex Connolly 2

PC/Mac • That’s me, pretending I played more than five-odd minutes of Devil Daggers, 2016’s gothic arena chest-hair simulator. It gained immense traction with its collision of deft art direction and lean, mean shooter gameplay. Too crazy for me, but akin to many other folk, it was an easy purchase to make. One to have on the digital shelf, say they were part of, and move on. But Furious Angels? Now we’re talking.

Think of the trees: digital version of Terra Mystica only weeks away

February 24, 2017 David Neumann 4

iOS, Android, PC/Mac • If you’ve played the physical version of Terra Mystica, you’re aware that the game comes complete with enough chunky wooden pieces to heat a small home through an extremely bitter winter. Every building you can plop on the board is made of wood with the small individual houses all the way up to massive strongholds and temples. That’s just the wood, there’s also about 30 pounds of cardboard in the box to account for the 14 different factions, each one playing completely differently than the others. Each time a copy is purchased, there’s a copse in Germany that sheds a tear. Lucky for Gaea, there’s a digital version on the way and it’s coming sooner than we thought.

Short Cuts: Hidden Folks

February 21, 2017 David Neumann 3

iOS Universal, PC/Mac • When the first Where’s Waldo? book was published I was already in high school failing to impress the ladies with tales of my 7th level paladin, Sir Loinofbeef. Yes, even at 16 I was confused why girls weren’t impressed by the wit of a Bugs Bunny cartoon from 1949. Anyway, I was a bit on the old side for “hidden object” books that seem to still be a thing 30 years after the bespectacled barber pole made his first appearance. Hidden Folks is basically a Where’s Waldo? for the digital age. Each screen is loaded with a mind boggling horde of stuff, and you’re tasked with finding a needle in the figurative haystack. Sounds terrible, I know, but for some reason it isn’t. In fact, it’s a rather wonderful way to spend an afternoon.

Board game Evolution taking longer than actual evolution to arrive on App Store

February 20, 2017 David Neumann 2

iOS, Android, PC/Mac • One of the highlights of last year’s Gen Con was seeing North Star Games‘ fantastic take-that euro game, Evolution, in digital form and looking like it was near ready for release. Turns out, the version we saw wasn’t fit to survive and, dare I say, is still evolving. That’s the word from inside North Star’s digital group, and it sounds like it might be a while before Evolution actually climbs from the primordial code-soup and onto our tablets.

1 24 25 26 27 28 30