Kandahardly Wait – Afghanistan ’11 Deploys This Week

March 21, 2017 Alex Connolly 8

PC, iPad (coming soon) • 2017, n. A year. See also: Brimming, overloaded, encumbered, stacked, chockers, totes too many good games, Tom Chick’s wallet threat level gone critical, hocked goods, remortgage, world gone mad. We’ve already seen a terrific payload of games disgorged in the opening few months, and it looks like there’s no stopping this train. But beyond Zeldas and Horizons and whatever else the kids are playing, the true masterpieces have begun hitting. Take, for example, the smartest wargame you’re likely to lock synapses this year in Afghanistan ’11.

Handelabra adds Challenge Mode to Sentinels of the Multiverse

March 15, 2017 David Neumann 1

iOS Universal, Android, PC/Mac • Whenever a cooperative game is released, regardless of how impossible it is to win, it will only be a matter of days before some gamers start squawking about how easy the game is. There’s always folks claiming to have an 80% win rate on games that I have yet to sniff a victory, and I’m usually playing on the easiest difficulty level. Now, either I’m a terrible gamer or they’re lying. I fully admit to being terrible at everything, gaming included, but I like to think that those folks are lying through their teeth or, at least, playing the rules wrong. It can’t all be me, can it? Case in point, I suck at Sentinels of the Multiverse. I’ve played a ton, and yet still fail miserably against just about every villain regardless of which team I’ve cobbled together. For those who find Sentinels too easy I have two things to say. First of all, I hate you, and, secondly, Handelabra somehow agrees with you and has given masochists the option to make SotM even harder via something called Challenge Mode.

Ryan Laukat’s Eight-Minute Empire going digital

March 14, 2017 David Neumann 4

iOS, Android, PC/Mac/Linux • Ryan Laukat is the Leonardo da Vinci of the board game world. Not only does he design interesting and much-loved games, but he also does all the artwork, graphic design, and publishing. He’s a true renaissance man, and it was only a matter of time before one of his designs made it to digital. Turns out the first digital title is also one of his first physical titles, Eight-Minute Empire, and it’s coming this summer.

Review: forma.8

March 14, 2017 Alex Connolly 2

PC/Mac, iOS (coming soon), PS4, Vita, Xbox One, Wii U • A new life awaits you in the off-world colonies. The chance to begin again in a golden land of opportunity and adventure!  Scrub ‘colonies’, keep ‘off-world’ and underscore ‘adventure’. Forma.8 is here.

Slitherine going back to the well with Panzer Corps 2

March 13, 2017 David Neumann 0

When Panzer Corps was released for iPad back in 2013, it immediately became the best war game made for the platform and, to this day, hasn’t been surpassed. The PC version that preceded it isn’t bad either, and has spawned 17 expansions since its release in 2011. With all this success, it could only be a matter of time before a sequel appeared. That time came last week when Slitherine announced a successor, creatively titled Panzer Corps 2.

Furious Angels, Fast Answers – Q&A with MorfeoDev’s Filippo De Luca

March 10, 2017 Alex Connolly 0

PC/Mac • It’s the flight model. No, no, it’s the visuals. Wait, it’s the muted pokka-pokka-pokka of the cannon. Whatever it is about recent shmup revelation Furious Angels, I’m ensconced in its cocktail of arena shootery like nothing else. As such, I reached to the man behind the game for a quick goosey at where, why and how.

Tactical CCG, Faeria, arrives on the App Store

March 8, 2017 David Neumann 17

iPad, PC/Mac • After my torrid love affair with Hearthstone cooled, I kind of figured I was done with the whole CCG thing. After all, a big part of Hearthstone’s appeal was the setting, which I’d spent time in since the 90’s, and the polish that only a billion dollar developer can provide. 2016 surprised me, however, with not one, but two, new CCGs due for mobile that piqued my interest. The first is Duelyst, created by board game designer Eric Lang, and the second is Faeria. Both offer a CCG experience that incorporates a board and tiny little critters you can move around, but Faeria has one advantage over Duelyst, it’s been released for iPad.

Wadjet Eye Games releases Shardlight for iOS

March 8, 2017 David Neumann 1

iOS Universal, PC • Other than the upcoming adventure title Thimbleweed Park, the future of classic point-and-click adventure titles on the App Store looks pretty bleak. Sure, there’s Telltale, but their titles feel more like interactive movies than the point-and-click adventures of old. Luckily, we still have Wadjet Eye Games, makers of the fantastic Blackwell series of games for iOS. They’re the lone soldiers on the point-and-click frontier and their latest, Shardlight, has just made its way from PC to iOS.

Playdek set to unleash the War of Shadows on Ascension later today

March 8, 2017 David Neumann 18

iOS Universal, Android, PC • A few weeks ago one of the big muckety-mucks at Playdek contacted me to let me know that the Stately Play emails he’s received have misspelt “postmaster” as “plostmaster”. Being the socially stunted infant that I am, I followed up his friendly email by neither fixing the problem nor emailing him back and thanking him for the information. That’s the kind of thoughtful, thankful response I guarantee when you contact me here at Stately Play. Turns out, he probably was too busy to read any reply I might have sent anyway, as Playdek’s first-born, Ascension: Chronicle of the Godslayer, has been taking up much of their time culminating in today’s release of the latest expansion, War of Shadows.

Sunless Seas and Starless Skies

March 7, 2017 Tof Eklund 0

iOS, PC/Mac• Failbetter Games just completed their Kickstarter for Sunless Skies, the spiritual sequel to indie smash-hit and certified (by yours truly) best game of all time, Sunless Sea. They blew past their goal of $125k, raising almost four times that much and unlocking stretch goals for Sunless Sea and Fallen London as well as Failbetter’s forthcoming spacefaring adventure. The only disappointment of the campaign was that it was conducted neither in pounds sterling nor the Echoes approved by the Masters of the Bazaar, presumably because the only thing riskier at the moment than raising capital in a fictional currency would be relying on the pound post-Brexit. Residents of the rebel colonies can take some small satisfaction in the estimation of the USD to be momentarily more stable than the currency of the crown, but they should have a care – there have been whispering of late that Mr. Iron has been seen in the Forgotten Quarter and, stranger yet, at the Cumaean Canal, working an abacus with inhuman speed and chuckling softly.

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