You’ve crash landed on a strange planet and need a plan to survive. There’s a couple different ways you can go. There’s the Mark Watney way—eking out an existence thanks to potatoes fertilized by your own feces. Alternatively, you could build a massive, sprawling, and fully interconnected factory complex using your off-the-charts engineering know how. Which do you choose?
Another Commands & Colors game from the mind of noted designer Richard Borg has made its way to digital. No, it’s not Memoir ’44 or Command & Colors: Ancients, instead it’s his latest entry into the series, The Great War. It was released earlier today for PC/Mac with tablets coming down the road.
One of the things they don’t tell you before becoming a parent is that your kids will test the limits of your sanity. I’m not talking the sleepless nights, or worrying about them when they’re sick. I’m talking about the phase they all seem to enter around 3-4 years old called the Knock-Knock Joke Phase. “Prepare thyself for constant hilary, ma & pa!” is something that you’ll never, ever hear. In fact, I did some research and discovered that the words “knock knock” actually come from Latin and refer to a rather unfortunate form of ritual suicide. Your dinner table will be beset with knock knock jokes that, worst of all, don’t even make sense. Not one usable pun will be uttered from the back seat of your minivan following the words “who’s there?” With my youngest, I spent an entire year asking “Who’s there?” only to be answered with “baby butt”, which isn’t as funny as a 3 year-old thinks it is. Well, it’s kind of funny, but not the 4,378th time you’ve heard it.
Endless war, blah, blah, blah. It’s hard to write new stories about Warhammer 40K titles considering that they’re all pretty much about bashing your troops’ heads against other heads. Sometimes other marines, sometimes Tyranids, sometimes Orks. Regardless, the head bashing is usually a hoot, so we’re okay with Slitherine going back to the Warhammer well. Their latest title is called Sanctus Reach and it’s out today for PC.
Wartile is an upcoming real-time strategy game that is styled like a tabletop miniature war game. [And looks a hell of a lot like Heroscape. That’s not a bad thing. -ed.] The game is currently in alpha-testing with a planned Windows release sometime in Q1 (and later releases for Mac and tablets) and I recently had a chance to give the whole thing a whirl.
Good news, everyone! Cyberstorm is back! And by back, I mean rescued from relative obscurity and decay in the wastes of abandonware.
Despite the recent death of SolForge, there’s still hope for mobile CCG fans who don’t want to go crawling back to Hearthstone. Duelyst has been around on PC/Mac for a bit now and it’s one of the few CCGs that can actually hold my interest. Lucky for us, it appears to be coming to mobile in Q1 of 2017.
One of the more popular CCGs on the App Store that wasn’t Hearthstone was SolForge from Stone Blade Entertainment. Turns out it wasn’t as popular as we thought. Yesterday, Stone Blade bigwig Justin Gary announced that not only was SolForge suffering from a terminal illness, but that it only had a few weeks to live.
It’s about time I come clean with all of you with why I enjoy writing about games so much. Sure, the money and fame are great, but what really gets me going is being able to boss around a bunch of writers and then not pay them. Yeah, it’s as great as it sounds. The other nice thing is getting to know people in the biz. Devs are pretty great, and when I put out a call for Christmas help this year, a bunch were happy to comply. Today’s generous donor of codes is Nomad Games of Talisman fame.
Season 2 of new content for the super heroic cooperative card game, Sentinels of the Multiverse, is underway in full force with the just released mega-expansion, Vengeance, which is live on iOS, Android, and PC/Mac.