Asmodee takes control of even more of Playdek’s stable

January 30, 2018 David Neumann 21

Back in September we were surprised to see the name Asmodee Digital on the App Store where Playdek once resided, specifically on the Playdek versions of Twilight Struggle and Ascension. Today we learned that those two games were only the beginning of the Playdek/Asmodee partnership as Asmodee is now also the publisher of Playdek’s first foray into the heavy euro-world, Agricola as well as their card battler, Summoner Wars.

It appears Acram heading to Istanbul, not Constantinople

January 30, 2018 David Neumann 16

IOS, Android • Right after 2018 was ushered in, the fine folks at Acram Digital decided to tease us about a new game coming in 2018. Which board game it might be was completely up in the air, but my guess was another Martin Wallace title to follow-up the rather wonderful Steam: Rails to Riches. Turns out I was wrong, and Acram is instead working on a different euro, this one from Rüdiger Dorn. It’s 2014’s Kennerspiel des Jahres winner, Istanbul.

Alliance of the Sacred Suns Hits Pre-Alpha (Centauri)

January 29, 2018 Alex Connolly 4

PC • We’ve been pulling on the same pair of jeans for twenty five-odd years when it comes to space empire builders. The comfortable fit of a SimTex stonewash is time-tested, and its reliable density drags all and sundry towards the event horizon. As such, you wouldn’t be alone in feeling a wee twig of ennui towards the galactic overlord genre. The outliers are few, but one new tantalising project is tilting at trading the star lane traipse for something different. A little more, ahem, stately. [Dave, take note. This is how we use the word “stately”. -ed.]

Our most anticipated games of 2018: Alex Connolly

January 29, 2018 Alex Connolly 12

[Right around New Year’s, I’d asked all the writers to pen something about games they’re looking forward to in 2018. I had assumed one or two from everyone, which would lead to a single article with everyone’s picks and that would be it. Instead, each writer sent me a bevy of games making me realize that one article probably wouldn’t cut it. Hey, I love 4000 word articles as much as the next guy, but it’s easy for games to get lost in something that vast. So, I decided to split it all up and give each member of the Stately Staff their own day to shine. Today, Alex. -ed.]

Review: Meteorfall

January 25, 2018 David Neumann 50

iOS Universal, Android • We’re not huge fans of hyperbole here at Stately Play–the best damned site in this or any other universe–but when a game like Meteorfall shows up, it seems appropriate. Meteorfall is good. Dare I say, super-duper good. So good, in fact, that I’m sticking it in the running for Game of the Year and it’s not even the end of January yet. Why am I telling you this? Because it’s a review, dummy. [Dave fell on the ice, hitting his head on the concrete yesterday and has been calling everyone–even his wife and kids–“dummy” ever since. We’re hoping the concussion symptoms go away soon but, until then, please take no offense. -ed.]

Review: The Room-Old Sins

January 25, 2018 David Neumann 1

iOS Universal • The Room: Old Sins is the fourth title in the vaunted The Room series of puzzle games, the first of which came out way back when the iPad 3 and iPhone 4S were the pinnacles of mobile gaming. The first game was a revelation, mixing cutting edge and realistic graphics with a tactile feel that you could only get from a touchscreen. The next two games in the series offered more of the same touchy-feely puzzles while expanding the size and scope of the world in which the puzzles existed. The Room: Old Sins doesn’t do anything new to change the well worn formula, feeling much like every other game in the series. Luckily, that’s exactly what we were hoping for.

Our most anticipated games of 2018: Kelsey Rinella

January 24, 2018 Kelsey Rinella 23

[Right around New Year’s, I’d asked all the writers to pen something about games they’re looking forward to in 2018. I had assumed one or two from everyone, which would lead to a single article with everyone’s picks and that would be it. Instead, each writer sent me a bevy of games making me realize that one article probably wouldn’t cut it. Hey, I love 4000 word articles as much as the next guy, but it’s easy for games to get lost in something that vast. So, I decided to split it all up and give each member of the Stately Staff their own day to shine. Today, Kelsey. -ed.]

Our most anticipated games of 2018: Tof Eklund

January 23, 2018 Tof Eklund 2

[Right around New Year’s, I’d asked all the writers to pen something about games they’re looking forward to in 2018. I had assumed one or two from everyone, which would lead to a single article with everyone’s picks and that would be it. Instead, each writer sent me a bevy of games making me realize that one article probably wouldn’t cut it. Hey, I love 4000 word articles as much as the next guy, but it’s easy for games to get lost in something that vast. So, I decided to split it all up and give each member of the Stately Staff their own day to shine. Today, Tof. -ed.]

Our most anticipated games of 2018: Nick Vigdahl

January 22, 2018 Nick Vigdahl 4

[Right around New Year’s, I’d asked all the writers to pen something about games they’re looking forward to in 2018. I had assumed one or two from everyone, which would lead to a single article with everyone’s picks and that would be it. Instead, each writer sent me a bevy of games making me realize that one article probably wouldn’t cut it. Hey, I love 4000 word articles as much as the next guy, but it’s easy for games to get lost in something that vast. So, I decided to split it all up and give each member of the Stately Staff their own day to shine. Today, Nick. -ed.]

Our Most Anticipated Games of 2018: Tanner Hendrickson

January 19, 2018 Tanner Hendrickson 3

[Right around New Year’s, I’d asked all the writers to pen something about games they’re looking forward to in 2018. I had assumed one or two from everyone, which would lead to a single article with everyone’s picks and that would be it. Instead, each writer sent me a bevy of games making me realize that one article probably wouldn’t cut it. Hey, I love 4000 word articles as much as the next guy, but it’s easy for games to get lost in something that vast. So, I decided to split it all up and give each member of the Stately Staff their own day to shine. Today, Tanner -ed.]

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