1997 might have belonged to the triumvirate of genre-stompers — Total Annihilation, Age of Empires, and Myth — with a hearty sci-fi Blizzard chaser the following year, but there was one game that fought adversity and lived on. Netstorm: Islands at War was an innovative strategy effort that earned the title ‘Best Game Nobody Bought‘, largely due to anyone owning the demo being able to convert it to the full game. Ah, those halcyon days. Netstorm did however garner a small but dedicated fan-base, who praised its interesting and comparatively static tactics in contrast to the build-rush nonsense of its peers.
We’ve known about the flood of board game ports that tabletop giant, Asmodee, is planning on brining to digital. Time to grab your galoshes, because the flood is beginning today with the release of the 2015 SdJ winner, Colt Express.
Arrival appears to be the hot new business at the box office. Being industrial-grade Parentcore, I’ll get to it when I can — presumably just before heat death ruins home-streaming — but have it on good authority that Denis Villeneuve’s film is the new Contact, stripped of cheese. Alright, alright, alright.
This post originally appeared at TIGSource. A Good Bundle is a rag-tag alliance of a great many indie game devs, from big dogs to folks with one smallish title to their name. It’s a game bundle, sure, but it’s not your typical bundle. There are 151 games (and tools) by 115 different developers in here and it’s all for charity: split 50/50 between Planned Parenthood and the ACLU. Tagline: “A Good Bundle is a bunch of creators sharing their works to combat some of the ugliness in our world.”
Over the past few years the French board game publisher Asmodee has played the role of Pac Man with the rest of the tabletop industry being small white dots. Publishers like Days of Wonder, Fantasy Flight, and F2Z Media have all fallen under the Asmodee umbrella. One benefit for us is they seem intent on porting as many of their titles to digital as possible. Colt Express, Potion Explosion, and Mysterium are all planned for release before the New Year and they also just announced that Spot It! will be coming to digital in early 2017.
Everyone hates words games. It’s true. Well, almost everyone. Your grandma still loves Scrabble, and so does that one tool who’s memorized every two-letter word that begins with “Q”. Do we want to game with those people? Hell, no! (Grandma excluded. It’s fun to game with grandma!) What if I were to tell you that there was a word game that didn’t suck? What if we took one of the most popular games of the past 10 years and mixed it with word games? How would that work? Let’s take a look at Paperback.
Are you a creep? Put away the Coke Babies import, you don’t need to show the severity of your creepdom. I’m talking of Knuckle Cracker‘s magnificent little RTS trilogy, a twist of tower defense and supply chain optimisation. Creeper World 3: Arc Eternal has been on Steam since 2014, but it has finally been joined by its elder siblings from 2009 and 2011.
You probably haven’t heard of Nyx Hydra. Their biggest success to date has been Egg!, a FTP Tamagotchi game in roughly the same vein as Neko Atsume. Egg! isn’t Stately Play material, but it is cute and doesn’t push the IAP too hard. But I’m not here to talk about Egg!, a game I would never even have discovered it it weren’t for The Arcana, a passion project they’re currently seeking Kickstarter funding for.
While the mac daddy of Commands & Colors games, Memoir ’44, is stubbornly staying away from our tablets, it looks like we’ll have plenty of other options using Richard Borg’s iconic war game system soon. We already have Battlelore from Fantasy Flight and, recently, GMT Games announced that they’re moving forward with C&C: Ancients and C&C: Napoleonics. We had heard last year that HexWar was going to be working on the World War I themed title, The Great War, but yesterday we learned that it’s going into closed beta.
Much like my patience, Pathfinder Adventures is slowly coming to an end. Not the end, just an end. Last week saw the release of Deck 5 of the Rise of the Runelords campaign meaning that we only have one deck remaining before the adventure path wraps up. Will a new adventure path follow? We can hope, but for now let’s revel in the fact that there’s new stuff to do in one of 2016’s greatest ports.