iOS, Android, PC/Mac • Last week Kelsey compared HexWar to Lucy van Pelt with the rest of us taking on the role of Charlie Brown running at the football. Well, let’s just say that the ball has been teed up again, and it’s up to us if we’re going to take the bait. Unfortunately, the football in this case is a pretty great board game from Academy called 1812: The Invasion of Canada, which means I’ll probably end up charging toward the App Store. I’m really hoping I don’t end up on my back this time.
iOS, Android • Dave has given me the impression that HexWar are the Lucy van Pelt to our Charlie Brown, repeatedly advertising wonderful games and delivering troubled ones once we get our hopes up. I assume that, once the running gag had been established, the challenge for Charles Schultz was to find a way to create interest in a joke with a predictable ending. With Lightning: D-Day, HexWar did it by translating to app from a well-regarded, unusually simple WWII card game famous for its poorly-written rules. I had hoped that the combination of a lower degree of difficulty than their ambitious past games mixed with an easily addressed problem in the cardboard version made this a superb candidate for an unqualified HexWar success. Then again, we all know how this joke ends.
iOS, Android, PC/Mac • We’ve known that the wargame developers Lordz Games Studio and HexWar are working on bringing the classic GMT title, Commands & Colors: Ancients, to our iPads for a bit. What we didn’t know is that C&C: Ancients isn’t the only project they’ve been teaming up on. This morning they launched another board game (well, card game) conversion on iOS, Android, and PC/Mac based on a 2004 Dan Verssen design, Lightning: D-Day.
iOS, PC/Mac • The Commands & Colors series already has its share of digital versions available on Steam or the App Store. Memoir ’44 was pushed out as a free-to-play PC game well before Days of Wonder clambered under Asmodee‘s umbrella, Fantasy Flight published a take on BattleLore for tablets only a couple years ago, and, last year, HexWar launched the World War I title, The Great War, on both Steam and iPad. That’s all well and good, but we’ve been told for eons that GMT Games was bringing the ultra-blocky Commands & Colors: Ancients to the digital realm and, thus far, have nothing to show for it. This month’s GMT Update changes that, giving us our first look at HexWar’s take on the venerable C&C entry.
iPad, Android Tablet, PC, Mac, Linux • While you’re probably familiar with the fact that, last year, HexWar published a digital version of Academy Games‘ wonderful 1775: Rebellion, you might not be aware that 1775 isn’t the only game in the series. It’s actually only one of three games dealing with early American warfare with the others covering the French and Indian War of 1754 and the War of 1812. The games aren’t clones of each other, but they do share several similarities, so I had been wondering if HexWar would be porting the others to digital at some point down the line. We aren’t sure about 1754, but today they did confirm that 1812: The Invasion of Canada will be coming to in June.
iOS Universal, Android, PC/Mac • As a huge fan of the tabletop version, 1775: Rebellion was one of my most anticipated board game ports in 2016. When it launched in November, it managed to capture the light brilliance of its forebear, but as Matt mentioned in his review, was a bit subpar in terms of AI and other glitches here and there. Fear not, fellow gamers, for HexWar has been on the case and has just released a massive update to the PC/Mac version that will soon also be coming to the App Store.
iPad, PC/Mac • When Commands & Colors: The Great War was released earlier this year for PC/Mac, HexWar assured us that it would only be a matter of time before we could play the Commands & Colors title on our tablets. True to their word, yesterday The Great War was unleashed on the App Store.
iOS Universal, PC/Mac • The Games Workshop licensing bonanza continues. Crazy Warehouse Man says all licenses must go by midnight tonight! No exceptions. Battlefleet Gothic: SOLD! Man-o-War: Bring your floaties, we’ve got the flintlocks! Necromunda: It just makes such perfect sense! And don’t think we forgot about your massed armour fans! Sadly, that’s as excited as I’ll ever get when discussing HexWar’s absolutely perfunctory turn-based effort. I’m beginning to think they’ve kept the art team on and sent the coders home. What makes The Horus Heresy: Battle of Tallarn a tough one to level criticism at is a by-the-book approach to both source material and its tactical crunch. If ever a game felt like it was helping a studio reach a monthly quota, Battle of Tallarn is it.
iOS Universal, PC/Mac • HexWar, HexWar, HexWar. Seems like we can’t go a week without more HexWar news popping up. It’s not rehashing a release we’ve already talked about before, either, it’s all new stuff. First The Great War launches, then we find out they’ve teamed up with GMT Games for more Commands & Colors, and now we learn they’re going to tackle endless war by entering into the Warhammer 40K universe. That’s right, they’ve teamed up with Games Workshop and are bringing a new Warhammer title to PC, Mac and iOS: The Battle of Tallarn.
HexWar released 1775: Rebellion last year to much fanfare, only to have the initial release be received less than warmly. Since Matt’s review, the game has undergone several updates fixing many of the issues brought up in the review. They’re not done, either. They’re planning another major update that will not only fix bugs and improve the app, it will also introduce a brand new scenario created by the game’s original designers.