iOS, Android, PC •
If you asked me my pick for Game of the Year on May 2, I would have had a hard time narrowing it down. Let’s face it, 2017 has been a pretty great year for mobile apps with releases like Onirim, Card Thief, and Warlock of Firetop Mountain just to name a few. On May 3rd, however, Race for the Galaxy landed on the App Store and I can honestly say that I haven’t played another mobile title this much in a long, long time. It’s nearly perfect in just about every way and the few remaining issues are on Temple Gate‘s radar. In fact, they plan on having them all cleaned up on June 27.
June 27 is when the PC version of RftG will launch, and it will bring with it a host of updates, the likes of which fans have been hoping for since launch. The first major update is cross-linking of accounts across all platforms. Currently, you have a different ID for your tablet and phone, meaning I can start a game on my tablet but cannot play in that game on another device. No longer. Now you’ll be able to continue those multiplayer games on whatever device you have handy.
Also making multiplayer better will be the addition of timers in online games. As everyone I’m currently playing can attest, I’m the slowest damn player out there. My excuse is that I started all those games on my iPad and just don’t have my iPad with me very often. That’s mostly true, but I’m also a procrastinator and timers will force me to play or lose.
Another addition that will make gamers happy is the inclusion of stats. What stats? No idea! Hopefully it’s more than just wins/losses and can include some information about what expansions/variants are included. Maybe even include which Home World you started with? Maybe! We just don’t know at this point, but any stats are better than the lack of stats we currently have.
No word on pricing for the Steam version yet, either, but we’ll find that out together when it launches on the 27th.