So little info, I had to steal this image from the 7 Wonders companion app

Watch the skies for locust, 7 Wonders is actually coming

iOS, Android •

Few titles have had the long and drawn out development of 7 Wonders. We’ve been told it will be released in the next few months, but that was back in 2013. We’ve been informed that betas were starting, then ending, then starting again. It was the mobile version of Duke Nukem Forever. That’s all coming to an end next week because, hold on to your hats, 7 Wonders is coming to the App Store next Tuesday.

This info comes from an email sent to beta testers for the latest TestFlight version:

November 14th is the official release date of the application in the Apple Store. The Android version will be available December 20.

This last version is the realisation of long months of work, of testing, of listening to your feedbacks and we hope it will fulfil your expectations.

With your collaboration, we ran more than 37 500 games during more than 5000 hours.

Due to the fact that we weren’t beta testers, we don’t know a lot more than that. Questions about asynchronous/synchronous multiplayer, iPhone compatibility, and more are lying unanswered at Repos’ Door. Actually, I just never thought this day would come, so I never bothered asking.

We’ll see what we can dig up about the app, but in less than a week we’ll have the full blown release on our iPads and can just see for ourselves.


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Notable Replies

  1. I can’t bring myself to be excited about this anymore. 7 Wonders Duel, on the other hand…

  2. Coming in 2024!

  3. Hardco says:

    I will boldly predict that it will support asynchronous play, and it will get more than the two plays I got through of Sushi Go async…

    edit: Given a BGG comment about someone never getting a multiplayer game going during beta testing, I’m feeling less confident in my async prediction…

  4. Saw the different screen grab and thought they had updated theUI! I left the beta early on this because the app was pretty awful UI and UX. Will be interesting if they have made significant improvements, but I’m going to remain cautiously unoptimistic.

  5. Here comes the curmudgeon with the same complaints about every game…

    With this being ipad-only, and likely with no asynch, this will have absolutely no staying power for me and, I would guess, many others. I’ve never played 7 Wonders (I know, I know, leave me alone), so I will likely buy the app just to learn the classic that I’ve missed out on, but I have a feeling this will go the way of Legendary DXP…

  6. From Repos Production on BGG:

    Thanks for the feedback. Since we re-started the project from scratch with a brand new dev team end of 2016, we’ve been highly attentive to the feedbacks of BETA testers concerning interface ergonomy and run on the widest iPad model spectrum. 7 Wonders app runs on iPad 2+ / iOS9+

    The graphic engine of the app is adapting on the version of the model to provide the best balance between performance and graphical display.

    Great news for those of us with slug iPads!

  7. I assume I’m the curmudgeon, but would rather be labelled discerning.

    I have many, many iOS games I haven’t complained about - so that sounds a little excessive. I’ll shit sandwich this by saying Through the Ages, Darkest Dungeon and Afghanistan all have very nice UX and UI… curmudgeon that :slight_smile:

    Edit… thanks that makes sense! I’ll leave my misguided ramblings for inter webs posterity.

  8. js619 says:

    I think @Mirefox was calling himself the curmudgeon?

  9. Yes, I was talking about myself. I think I complain in every thread where a game isn’t asynchronous or universal.

  10. They are good complaints :wink: Glad I didn’t get too twitchy in my misguided paranoia!

  11. no async, no deal.
    it’s that simple for me.

  12. And you thought there’d be no more 7-Wonders-related humor…

  13. js619 says:

    Repos tweeted that they’ve released it… and the App Store is down. Coincidence?

    edit: App Store is up, 7 Wonders nowhere to be found.

  14. I like the board game so I’ve had a quick look at this. It seems there is multiplayer of the quick match variety, I didn’t see friends invites but I’ve not thoroughly looked for them yet. I suspect the multiplayer is sync only as when I started a quick match and left, I got an error message, entirely in French, which I think suggested I had 3 minutes to rejoin or be branded a deserter. I’ll try again later

  15. js619 says:

    I’m holding off on this one for first impressions… seeing as I don’t speak French, @Snotty128 may have saved me $4.99…

  16. The people over at TouchArcade are complaining that this game has an online requirement.

  17. js619 says:

    It’s almost as if they haven’t had 4 years of development to learn from the mistakes of others…:rolling_eyes:

  18. This is really the thing that bugs me. It feels like an app that would have been undercooked in 2013, but what have they been doing for the last 4 years?

    I played a version of this 2-3 years ago at Gen Con, and the UI was beautiful and it played smooth as silk (we weren’t allowed to play online then…don’t think it was implemented yet), and then this version is just so clunky and lifeless.

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