Gorgeous action-RPG, Grimvalor, set to debut on iOS October 10th

September 27, 2018 David Neumann 0

iOS Universal • It’s not often that a game trailer arrives and tricks me the way Grimvalor‘s has. I saw the trailer yesterday on Twitter and immediately wondered if this PC game would be making it to Mac and/or mobile so I’d be able to play it. Little did I realize that, no, it’s not for PC or Mac at all. This is an iOS-only game that looks like it stepped right off the bus to Console-ville. Of course, pretty graphics do not a great game make, so let’s take a look what makes the whole thing tick.

Meteorfall gets demonic

September 25, 2018 David Neumann 5

iOS Universal, Android • Tinder-esque role-playing roguelike, Meteorfall, landed on the App Store back in January like a…um…hmm, something falling from the sky? Can’t think of a good metaphor. It will come to me at some point, I’m sure. Since its release it’s been the recipient of several updates including the massive (and free) Necrodude update which added a new hero, the titular Necrodude. Yesterday another update crashed into Meteorfall like a…jeez, I really just can’t think of anything. Anyway, it’s called the Demon Update and the changes it makes to the game are on the hefty side.

Steaming the Unfriendly Skies

September 24, 2018 Tof Eklund 0

In case you haven’t heard, Sunless Skies, the sequel to Failbetter Games’ indie hit Sunless Sea, has set course for release on January 31st, the year of her Majesty below 2019. The pitch is “Sail the skies. Betray your Queen. Murder a sun.” Works for me, I’ve wanted to murder a sun ever since I met the !@%$!?! Dawn Machine (falling as it does only behind red honey on my list of things that are actually terrible in Sunless Sea, and that only because the red honey smuggling subplot involves such an intensely personal corruption). I’ve been in on the Sunless Skies alpha and it’s been amazing, watching the world grow from a frustratingly sparse but conceptually fascinating single zone of space to a deep, dark, place, full of wonder and terror, worthy successor to the strange glories of Sunless Sea.

Cities: Skylines releases for Switch (yes, more Switch news)

September 14, 2018 David Neumann 2

PC/Mac/Linux, Switch • Another interesting announcement during the Nintendo Direct that I didn’t watch came from Paradox, makers of all things epic and real-time. Turns out they’re getting in the Switch game as well and their first (and maybe only?) release is the outstanding city builder, Cities: Skylines. The best part is that it wasn’t a tease announcement. No, they were announcing that the game was out for Switch right then and now.

Asmodee bringing a lot more to Switch than just Carcassonne

September 14, 2018 David Neumann 0

Switch • There was a “Nintendo Direct” last night and I’m a bit embarrassed to say that, until last night, I had no idea what a “Nintendo Direct” was. I still really don’t. I mean, I guess it’s when they announce a bunch of stuff, but I have no idea where or how I’d go about watching one. Luckily, I don’t care enough to learn, so it all evens out. This morning, however, Asmodee Digital sent me a press release about their Nintendo plans, and I guess I should maybe pay more attention to these Nintendo Direct things. We already knew they were bringing their version of Carcassonne to Switch at some point down the road. Turns out that’s just the tip of the iceberg.

Sequel to Frozen Synapse, creatively monikered Frozen Synapse 2, now available for PC

September 13, 2018 David Neumann 4

Mac/Linux (soon), PC (out now) • When the original Frozen Synapse appeared on the iPad it instantly became one of those “wow” games that you would show off to people who still didn’t grasp what a great game platform the iPad could be. Owen fell in love with its Tron-like graphics and tactical, WEGO turn-based strategy so hard that he finally admitted to sitting on a throne of lies. In other words, it was pretty great. That was 2013, however, and Frozen Synapse has long been relegated to the cloud rather than residing on my tablet. It’s going to stay that way for the foreseeable future, but a new Frozen Synapse is going to be taking up space on my laptop’s hard drive and that’s nearly as good. If you haven’t guessed yet (or not read the headline), Mode 7 has finally released Frozen Synapse 2 for PC.

Julian Gollop’s latest gem is not XCOM and is out now: Chaos Reborn Adventures

September 13, 2018 David Neumann 77

iOS Universal, Android • The wonderful folk in our forums directed me to some questionable reviews posted on the just released mobile strategy title Chaos Reborn: Adventures. One of them gives the game one star on the sole basis that Julian Gollop, the creator of the original XCOM, created this game and it’s nothing like XCOM. I found this funny as hell because we usually criticize when creators keep redoing the same thing over and over but now Chaos Reborn is being flogged because it’s not just like another game that the designer created 23 years ago. What’s even better is that Chaos Reborn: Adventures is actually a remake of a game that Julian Gollop designed well before the idea of cryssalids ever entered his brain. Anyway, I’m rambling here. The major point to take from all this is that Chaos Reborn: Adventures is now available for both iOS and Android.

Making Planetfall at the Flashpoint

September 13, 2018 Tof Eklund 3

Oh boy! Are we going to try something dangerous? Sorry, had to work the reference in there somewhere. Blink and you’ll miss it. Or, at least, “be sick nigh unto death itself with food poisoning and ye shall not see it.” Last week, while my guts were re-staging the storming of the Bastille, Paradox showed off the first live-play session with forthcoming sci-fi 4x game, Age of Wonders: Planetfall. But wait, you say, isn’t Age of Wonders a fantasy series? Not this time, friend, though the video does show off some classic Age of Wonders / fantasy 4x mechanics adapted to sci-fi with grace and aplomb.

Holy Fo’c’sle, have you seen what Every Single Soldier is working on?

September 12, 2018 David Neumann 1

iPad, PC, Tabletop • I’m going to tell you a secret that will probably discredit my supposed love of all things hexmap, but I never really got into any of the war games from Every Single Soldier. Which games are those, you might ask. That would be the acclaimed and much-loved Vietnam ’65 and the slightly less beloved follow-up, Afghanistan ’11. I know, I’m ashamed of myself [this goes without saying and has nothing to do with either of those games-ed.]. I did manage to stumble onto a tweet from ESS today, however, and my jaw hit the floor. Perhaps this is old news, but it’s new to me and this is the ESS game that looks right up my alley. It’s called HMS and it’s coming for iPad, PC, and…wait for it…cardboard.

Putting the Carthage before the horse; Commands and Colors: Ancients now live on Steam

September 12, 2018 David Neumann 5

iOS & Android (soon), PC/Mac (out now) • It’s been a long while since we’ve heard from the folks at HexWar which may be because their last few releases weren’t given the warmest of receptions in the hallowed halls of Stately Manor. That said, their next project is a digital port of GMT Games‘ seminal card-driven block game, Commands & Colors: Ancients. We love the cardboard version so we’re willing to give them a little leeway and see what they can come up with. As luck would have it, today is the day we see how they did as C&C: Ancients has just been released onto Steam for PC and Mac.

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