This image comes straight off the Fantasy Flight website, which I assume is unobjectionable. Happy to fix that if I'm wrong.

What the X-Wing 2.0 Announcement Didn’t Announce

May 2, 2018 Kelsey Rinella 7

Tabletop • Fantasy Flight, the Angel Cordero* successfully flogging that Star Wars license to win after win, have announced that their immensely popular X-Wing line of prepainted tabletop miniatures will be getting a new edition. Lest my fellow players of the existing game crack their screens in frustration, all existing ships will be supported with a conversion kit, so those of us who’ve sunk hundreds of dollars into the first edition won’t be left behind by organized play and new releases. Naturally, we can always play the edition we have, but that’s still a comfort. There’s a (by X-Wing standards) modest cost to upgrade, and it looks like small ships are headed for a price hike, but the goals announced seem pretty desirable, so it’s more defensible than some routes to our wallets. It sounds like they’re aiming to make the game substantially more responsive to balance problems while making it easier to build ship lists, avoid having to buy everything, offer a greater variety of play styles, and tweak some of the decisions they now regard as limiting both their design space and ability to accurately represent the world of Star Wars. But none of that’s what caught my eye.

Battle Fleet: Ground Assault rumbles onto Steam

May 1, 2018 David Neumann 0

PC/Mac • It’s got tanks and it’s turn-based, so there’s no reason for us not to be excited to play the latest iteration of Battle Fleet from Mythical City Games. Whereas the old Battle Fleets centered on, well, fleets, this latest takes the combat inland and puts it on treads. Battle Fleet: Ground Assault has arrived for PC/Mac today and it’s on sale to boot.

Gem Rush wrapping up Kickstarter run, coming to Steam as well

May 1, 2018 David Neumann 9

Tabletop, PC/Mac/Linux • There’s something very cool happening over at Victory Point Games. For years they were known as a company that made interesting games with components that weren’t very interesting, but not anymore. Over the past 2-3 years they’ve started to reprint second and third editions of games and upping their component game. Thus, we’ve seen gems such as Nemo’s War, Dawn of the Zeds, Healthy Heart Hospital, and Darkest Night all reappear with shiny new versions, begging for gamers who had poo-pooed VPG in the past to love them. It’s not hard to do, they’re all fantastic. The latest reimagining is another title I hadn’t heard of called Gem Rush. Not only is the shiny new 2nd edition currently on Kickstarter, but they’ve also announced that a digital version is on its way to Steam for PC/Mac/Linux.

Better Stately Than Never: ParaWorld

April 30, 2018 Alex Connolly 9

PC • As the axe fell on the RTS after the turn of the century, and we all realised that the late Nineties RTS arms race had an unfavourable signal-to-noise ratio (sideward glance to this current battle royale malarkey), a name rang out in the wilderness. Spieleentwicklungskombinat. But if a dinosaur roars and nobody hears it, is it really there? Behold, the enigmatic ParaWorld.

Stately Scrying: What we’re playing this weekend

April 27, 2018 David Neumann 11

You ever have one of those Fridays where you look at your weekend schedule and it’s so full you wish it would just be Monday already? Yep, that’s what we’re looking at. Baseball and soccer in full swing and a family gathering at our house all day Sunday? Yep, no gaming going on this weekend. That said, everyone else at Stately Play is still doing their thing. Let’s take a look at what they have planned.

XenoShyft expands into the Dreadmire

April 27, 2018 David Neumann 5

iOS, Android, PC/Mac • I may be the only person who actually kind of loves XenoShyft. I mean, there are problems both as a game and as an app, but there’s something about it that keeps bringing me back. Not every day. Hell, it’s too difficult and soul-crushing to attempt daily. That said, I’ve played dozens and dozens of games since it released back in 2015 (winning…once? Maybe twice?) and it’s become something of a guilty pleasure. Yesterday, Asmodee and Cool Mini or Not added a major expansion to XenoShyft called Dreadmire, and it looks like I’ll be suiting up for battle again real soon.

Review: Tempest Citadel

April 26, 2018 Alex Connolly 2

PC • I’ve been having quite the ball with Aartform Games‘ rather intoxicating conglomerate of colony sim, squad manager and, heck, off world King of Dragon Pass. Very much one of those games where efficiently nutshelling is beyond my capacity for brevity. Fiction-heavy, tactics-light and rather good. Do you want to read on (+1 to author morale) or redirect browser to Reddit? (-50% chance for a good time)

We’ll be able to travel Among the Stars on May 10

April 26, 2018 David Neumann 24

iOS, Android • Yesterday I vented a bit about the seemingly endless barrage of board game betas being thrown at us in 2018 without anything actually, you know, releasing. The folks at Cublo heard my cries and, today, announced that their 7 Wonders-like, sci-fi builder, Among the Stars, will be arriving on iOS and Android on May 10.

Another beta opportunity, this time Constan…I mean, Istanbul

April 25, 2018 David Neumann 8

iOS, Android, PC/Mac/Linux • Maybe it’s just me, but 2018 thus far has been a rather depressing year from a digital board game perspective. I’m still playing the hell out of Through the Ages, Twilight Struggle, and even Race for the Galaxy, but 2018 has been the “Year of the Beta”. It’s been a lot of talk about a bunch of great games set to release in 2018, but nothing has actually manifested into reality yet. We have Scythe, Terraforming Mars, One Deck Dungeon, Onitama, Among the Stars, XenoShyft, and probably a few more that I can’t remember offhand. I get that it’s a long slog to get a game released, but I want more goodies on my iPad and it’s all about me, me, me! Today we have another beta for an upcoming game that I really, really want to start playing, Istanbul.

Short Cut: Journal 29

April 24, 2018 David Neumann 2

Tabletop • I’ve been pondering whether or not to review Journal 29 from the moment I cracked its first truly difficult puzzle. You see, it’s not the usual fare here at Stately Play, and I wasn’t sure if our readers wanted to live the dread of English teachers everywhere, having to read a poorly written book report. Yes, a book report. You see, Journal 29 is an actual book made out of dead trees without a battery to recharge or screen to tap. It’s like the 80’s, with the exception that I’m not listening to Spandau Ballet [for the record, Dave is totally still listening to Spandau Ballet -ed.].

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