iOS Universal • With our limited time for posting these days, I usually don’t post about the same game twice unless there’s something special about it. You know what I mean, it’s a Playdek or CGE release or a AAA game that managed to make its way to the App Store. Your standard weekly App Store releases are usually a one-and-done here on the blog [and then only when Dave can get his fat butt to actually sit up and write about them -ed.]. We’re breaking this rule today to remind you of the imminent release of Grimvalor for iOS. Don’t like the added attention this action-RPG is getting? Blame Pitta.
iOS Universal • It’s not often that a game trailer arrives and tricks me the way Grimvalor‘s has. I saw the trailer yesterday on Twitter and immediately wondered if this PC game would be making it to Mac and/or mobile so I’d be able to play it. Little did I realize that, no, it’s not for PC or Mac at all. This is an iOS-only game that looks like it stepped right off the bus to Console-ville. Of course, pretty graphics do not a great game make, so let’s take a look what makes the whole thing tick.
Switch • While the original Diablo and its much-lauded sequel are two of my favorite digital experiences, I have more of a love/hate relationship with the third installment. I bought it eagerly when it arrived, even taking a day off work to really sink my teeth into it. Within a week or so I was done. While the graphics were great and the mouse-destroying clicking was at the correct level, the ridiculous story, killing of the only character you give a shit about, and lack of any high-level content made it a bust. A couple years later the (only) expansion was released and I reluctantly crawled back in. Again I stopped after going through the new areas and leveling up a new Crusader. Eventually, however, Blizzard stumbled on the Season model where you could start a new character every few months, race to level up, with new and awesome loot to discover on the way. This hooked me pretty good and had me playing for a month or so at a time, then wait until the next season and start again. I had been doing this for quite a while until last winter when I’d had enough. Blizzard must have sensed my apathy and in a successful bid to get me playing again are going to offer Diablo 3 on Switch starting this fall.
There’s this obscure thing in gaming where some people, instead of or in addition to playing games on their a proper personal computer or mobile communications device, as HAL intended, attach things that look like gussied-up Blu-ray players to their home televisions and play “console games” on them. Well, some of these “console gamers” are in for quite a surprise, as the kind folks at Failbetter Games are bringing the best video and computer game of all time, Sunless Sea, complete with the Zubmariner expansion to a gaming console called the ソニー株式会社 プレイステーション 四, roughly translated as “Sony Playstation Quatro,” and sometimes affectionately referred to as the “PS4.”
iOS Universal, Android, PC/Mac/Linux • Next to real-time strategy, another major genre of game that has failed to make a huge impact on mobile is the Action RPG. There are a couple that don’t suck, Titan Quest for example, but there doesn’t seem to be a good way to translate the hectic craziness of overwhelming odds, combos, and tactical shenanigans that you expect in ARPG stalwarts, such as the Diablo series, to a touchscreen. Of course, me stating that a certain genre is neglected will be immediately followed by me stating that a new game in that genre has been released. I’m way too predictable, even for myself. That game is called Runic Rampage and yada, yada, yada.
PC/Mac, Consoles • Ever since the first Diablo appeared on PCs back in the mid-90’s, I’ve been a huge fan of the series. Unlike other RPGs with detailed character creation and gameplay so long that finishing a game felt more like a chore, Diablo was a breath of fresh air. Fast paced, new loot every time you played, and the ability to easily play online with friends, which was kind of mind-blowing back in 1996, Diablo was what my RPG-craving soul desired. Diablo 2 was an even better game, but Diablo 3 kind of lost the way. It was still fun, but it took an expansion pack and a lot of tweaking to get it to the point where it is today: a fun action romp that still falls a bit short of its predecessors.