Think of the trees: digital version of Terra Mystica only weeks away

February 24, 2017 David Neumann 4

iOS, Android, PC/Mac • If you’ve played the physical version of Terra Mystica, you’re aware that the game comes complete with enough chunky wooden pieces to heat a small home through an extremely bitter winter. Every building you can plop on the board is made of wood with the small individual houses all the way up to massive strongholds and temples. That’s just the wood, there’s also about 30 pounds of cardboard in the box to account for the 14 different factions, each one playing completely differently than the others. Each time a copy is purchased, there’s a copse in Germany that sheds a tear. Lucky for Gaea, there’s a digital version on the way and it’s coming sooner than we thought.

The Factory is open for business; Scythe is going digital

February 24, 2017 David Neumann 3

Every year it seems like there’s one or two tabletop games that get 98% of that year’s hype. Last year’s darling, Scythe, was a huge game from a small publisher funded via Kickstarter, a combination that wouldn’t seem to warrant the levels of anticipation we were seeing. Turns out the hype was warranted, because Scythe launched to great reviews and turned out to be one of 2016’s best tabletop experiences. Unbeknownst to us, there’s a digital version of Scythe in the works and, from what little we can gather, it looks like it should be generating a whole lot of hype on its own.

Board game Evolution taking longer than actual evolution to arrive on App Store

February 20, 2017 David Neumann 2

iOS, Android, PC/Mac • One of the highlights of last year’s Gen Con was seeing North Star Games‘ fantastic take-that euro game, Evolution, in digital form and looking like it was near ready for release. Turns out, the version we saw wasn’t fit to survive and, dare I say, is still evolving. That’s the word from inside North Star’s digital group, and it sounds like it might be a while before Evolution actually climbs from the primordial code-soup and onto our tablets.

Did you know Lock ‘n Load’s Tank on Tank has been on PC/Mac since December?

February 14, 2017 David Neumann 0

PC/Mac • A long time ago I remember hearing rumors of cardboard publisher Lock ‘n Load getting into the digital game, then I hit a personal black hole and lost contact with the world only to reemerge last fall having completely forgotten about their digital plans. Turns out I should have written a note or tied a string around my finger to remind myself, because Lock ‘n Load published several versions of their light, fast tank battler Tank on Tank for PC/Mac last year and I’m just hearing about them now.

Talisman prepares to enter the Firelands

February 2, 2017 David Neumann 1

iOS Universal, Android, PC/Mac • If it seems like it’s only been a few weeks since Nomad Games updated their venerable flagship, Talisman, I can’t blame you. It’s actually been over a month, but the Talisman expansions are so numerous at this point it feels like there’s a new one each time you load up the app. Today is like that, except when I loaded it up there really was a new expansion waiting for me, The Firelands. It’s probably waiting for you, too. Go check, we’ll wait.

Review: Potion Explosion

February 1, 2017 Kelsey Rinella 2

iOS Universal, Android • The retreat from Game Center has opened a hole in the iOS board game development world. With Apple’s commitment to asynchronous multiplayer looking uncertain and the value of a unified multiplayer solution high, publishers of popular board games are likely to seek partnerships with developers who have proven multiplayer systems. That’s going to be very interesting to observe over the next few years. Potion Explosion is a Horrible Games/Cool Mini Or Not product in the tabletop world, but Asmodee Digital and Studio Clangore have brought it to mobile devices, which means you can use an existing account for any Days of Wonder or Asmodee title. That’s a pretty impressive catalog–just in my own iTunes library, I have Ticket To Ride, Small World (2, he added, rolling his eyes), the recently improved Colt Express, Pandemic, and Splendor.

An interview with the developer of Titan HD, Kristopher Giesing

January 31, 2017 Kelsey Rinella 15

iPad, Android • Titan HD was the first game I ever decided to review for Pocket Tactics more than year after its initial release. Its tabletop version was famously deep, challenging, and counter-intuitive, and is still played at conventions more than thirty years after its introduction into a hobby famously obsessed with the Cult of the New. More importantly, it’s also surging in popularity among users of our own forum, drawn not only to its classic gameplay but to an app which has been lovingly supported by developer Kristopher Giesing for almost as long as there have been tablets capable of holding it. I managed to track down Kristopher and grill him about one of my favorite iPad apps.

Commands and Colors title, The Great War, comes to PC/Mac

January 19, 2017 David Neumann 0

Another Commands & Colors game from the mind of noted designer Richard Borg has made its way to digital. No, it’s not Memoir ’44 or Command & Colors: Ancients, instead it’s his latest entry into the series, The Great War. It was released earlier today for PC/Mac with tablets coming down the road.

Review: Avignon: A Clash of Popes

January 10, 2017 Kelsey Rinella 4

The Cold War is singular in world history for the level of political complexity combined with the possibility for diplomatic failures to bring about a conflict which could engulf the known world in a horrifying level of destruction. But the period of the Avignon Papacy offers similarly high-stakes drama and intricate machinations, and is relatively unfamiliar to most modern audiences. As such, it’s an ideal setting for a heavy-weight successor to Twilight Struggle, or perhaps a highly thematic, negotiation-heavy behemoth (a role which, admittedly, is likely adequately occupied by Here I Stand). Avignon: A Clash of Popes isn’t one of those. It’s a small game which is actually less portable on an iPad than in physical form. It aims to offer a light, quick, but tense two-player contest between Rome and Avignon, in which each tries to recruit the support of influential people. You also occasionally recruit peasants, which probably won’t help much, but you never know.

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