PC/Mac • Book of Demons is a weird one. Part Action-RPG, part roguelike, part card game, and with a graphic style that I’m pretty sure I’ve never seen before. It appears to be an homage to the original Diablo, complete with a Deckard Cain-alike and an ominous cathedral whose depths you’ll be exploring for loot and glory. There’s also a big, red demon sitting at the bottom waiting for you. So, it’s a lot like Diablo, except when it isn’t, which is most of the time. Confused? Stay awhile and listen!
iOS/Android (coming in 2019), PC/Mac/Linux (available now) • Artifact, if you’re not aware, is the latest digital CCG to hit the market, this time from streaming bigwig, Valve. While playing Civ VI on my laptop, I was inundated with ads for the game [there was one, and it was only when he logged in -ed.] and, [being a simpleton -ed.] couldn’t resist. After playing through the two tutorial matches I can only say one thing for certain: I’m not a huge fan of CCGs.
iOS Universal, PC/Mac/Linux, PS4, Xbox One • Sorry I was AWOL yesterday, but unbeknownst to me (and for no reason I can ascertain) my two younger kids had off school yesterday. This allowed me to do real-life things with them like fix my attic stairs and teach them a slew of new curse words. Today’s a new day, however. The new attic ladder appears to be functional and I can’t wait to get a call from the school’s office today informing me that my kids decided to share their new vocabulary words. Oh, I also got a chance to play Armello on both my phone and iPad and it’s good. Very, very good.
iOS Universal • Well this was supposed to be a big surprise with an embargo in place for early this morning, but it appears that was broken yesterday afternoon when a trailer appeared in our forums and tweets started floating about Twitter. I guess the embargo was more “guidelines” than actual rules, to quote Captain Barbossa. So, with the cat out of the bag, I present to you a new Warhammer Quest 2 expansion: The Lord of Khorne.
iOS, Android, PC/Mac • Don’t let the snarky headline fool you, this is some awesome news. Remember the other day when we learned that Asmodee Digital was taking over publishing duties for some of Playdek’s catalog and wondered what that meant? Would anything really change? Well, it hasn’t with Playdek (yet), but today another game that Asmodee took over publishing duties for, Talisman, did something amazing. Earlier this morning, Nomad announced that all IAP (and there is a ton of it) is now cross-platform available. I may have just wet myself.
iOS Universal, Android, Kindle, PC/Mac • Much like a nuclear apocalypse, Asmodee Digital publishing everything on the App Store is a foregone conclusion these days. Take, for example, Talisman. Talisman is a game that was happily developed and published by Nomad Games for years, but now resides under the Asmodee flag. Why? World Domination, my friends. Talisman today, Pathfinder Adventures tomorrow. Wait…hold on…Kelsey is trying to say something. What? They already got Pathfinder Adventures? No corner of the App Store is safe, it would seem. All joking aside, we welcome our new benevolent overlords and wish them good tidings and peace (and maybe beg for a job). Oh, and today they released a new expansion for Talisman, The Harbinger.
iOS Universal, Android, PC/Mac/Linux • Next to real-time strategy, another major genre of game that has failed to make a huge impact on mobile is the Action RPG. There are a couple that don’t suck, Titan Quest for example, but there doesn’t seem to be a good way to translate the hectic craziness of overwhelming odds, combos, and tactical shenanigans that you expect in ARPG stalwarts, such as the Diablo series, to a touchscreen. Of course, me stating that a certain genre is neglected will be immediately followed by me stating that a new game in that genre has been released. I’m way too predictable, even for myself. That game is called Runic Rampage and yada, yada, yada.
iPad, PC/Mac/Linux • How good has 2017 been? I haven’t played Darkest Dungeon in a few weeks and it’s easily one of my favorite iPad titles released this year. With Through the Ages, Halcyon 6, and Warhammer Quest 2 all coming since Darkest Dungeon’s release back in August, becoming distracted wasn’t exactly a difficult thing to do. Any other year, however, and an app of Darkest Dungeon’s quality would already be waiting in the green room practicing it’s GOTY speech. Red Hook‘s not content to let DD slide into oblivion, however. We already know that The Crimson Court DLC should be coming to the iPad version later this year and today we learned that a new class, The Shieldbreaker, would be making their appearance in the PC/Mac/Linux version this week.
Tabletop • Games Workshop has been in the business of creating miniatures and games for more than 30 years. Earlier in their history, when this writer was much less grey, the company was known for creating a wide series of miniatures board games that served as entry points into their Warhammer 40,000 and Warhammer Fantasy universes. Some were great fun, while others were wild, crazy and unbalanced (and still a bit fun). Nevertheless, the company took efforts to attract gamers into their orbit and keep them there. GW underwent a change in focus for many years, purging almost all of those gems from their catalogue and putting their time and money solely into miniature games. It seems there has been a change at Games Workshop, however, and they’ve been quietly releasing a series of miniatures board games for the last few years. Many of these were not priced to appeal to mainstream gamers, focusing on the GW fanbase instead. With their latest miniatures board game, Warhammer Underworlds: Shadespire, however, GW is taking a direct aim at competing with the mainstream products from their main competitors, Fantasy Flight and Cool Mini or Not.
iOS, Android, PC/Mac/Linux • Does anyone here remember that first Armello trailer and how gaga Owen went over it? Okay, I’ll admit we all went a bit gaga over it. After all, it was a theatrical-quality trailer promising an original board game with all sorts of cool mechanisms that would be tough to pull off on a tabletop. On top of that you play as an anthropomorphic animal, making the furry inside each of us cry out in joy. The PC/Mac version of Armello released just over 2 years ago and, since then, talk of the promised iPad version has been virtually nonexistent. In fact, I was talking with Brad from 164 at Gen Con about Armello and if it would ever come to mobile and we both thought they were only focusing on the desktop and consoles. Guess we should have chatted at PAX instead because at that con Armello was being played on an iPhone.