You know what this game needs? More red.

Warhammer Quest 2 heading to Steam in January

iOS, Android, PC/Mac •

There are a lot of games that, upon release, are less than stellar and only achieve greatness after patches or expansions release down the road. Diablo 3 was like that, as was Civ V. A mobile entry on that list has to be Perchang‘s reentry into the grim world of Warhammer Fantasy, Warhammer Quest 2: The End Times. When it was released the general consensus was it failed to live up to the glory that was the original Warhammer Quest. Several patches and additional content, however, have elevated it to be a worthy successor. Come January, PC and Mac gamers will get to experience the full Warhammer Quest 2 experience without having to slog through all that drama. You can thank us mobile gamers later.

Warhammer Quest 2 is coming to PC/Mac in January via Steam and…that’s all I really have to say about it. From what I can tell, it’s basically the same game we’ve had on our phones and tablets for the last year or so. I’m assuming some changes have been made to the UI and whatnot to please the Steam crowd which, historically, has a hard time warming up to straight mobile ports. The PC/Mac version will run $20 with a 10% discount if you buy it during the launch week. We’re not sure, yet, what that $20 gets you in terms of additional characters or content. The iOS version has a ton of different characters and locations you can snag for $3-$5 each, but the base game is only $5 which eases the blow a bit.

I’ll bug Perchang and see if I can get answers. In the meantime, check out the trailer below or go play Warhammer Quest 2 on your phone. Definitely not a bad way to pass the time until January rolls around.


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Notable Replies

  1. According to this RPS article, all of the mobile DLC will be included in the base version of the PC game:

  2. That might go some way to appease the braying mob of mobile games haters. Can you imagine the furore if the iap were sold seperately? Maybe Perchang can give some tips to blizzard on managing the expectations of the fans of different platforms.

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