Review: Card Thief

March 21, 2017 David Neumann 7

iOS Universal, Android (coming soon) • Neil Gaiman is my favorite (living) author. I haven’t read anything from him that I’ve disliked, and will buy any new book he writes without even knowing what it’s about. I feel the same way about Wes Anderson’s movies, even though I’m not a hipster (and if you call me one, I’ll take off my glasses and jaunty hat and we’ll have to go outside, mister). For some reason, certain creators just connect with each of us regardless of what they put their minds too. It’s no different in the digital realm. For a long time, Blizzard was my spirit animal, then Playdek. I still like both of them, but I’m starting to think that Tinytouchtales is the one. Maybe it’s the art, maybe the gameplay. Probably both. Whatever it is, they know how to crawl inside my head and hit all the right buttons. Card Crawl is still in there, tapping away as one of my favorite mobile games ever. Their latest, Card Thief, might be even better.

Tinytouchtales’ follow-up to Card Crawl, Card Thief, now available for iOS

March 20, 2017 David Neumann 9

iOS Universal • The small 2-person developer Tinytouchtales arrived on the scene back in 2015 with the release of Card Crawl, an unassuming solitaire card game/dungeon crawl that ended up being the best game of the year. Few mobile games last more than a few months on my devices, Card Crawl has been on there–getting play–for two years. That would explain whey we’ve been so eager to get our hands on the follow-up title, Card Thief. We’ve been teased for over a year with gameplay hints and the occasional screenshot, but today the waiting ends. Card Thief is now available on the App Store.

Handelabra adds Challenge Mode to Sentinels of the Multiverse

March 15, 2017 David Neumann 1

iOS Universal, Android, PC/Mac • Whenever a cooperative game is released, regardless of how impossible it is to win, it will only be a matter of days before some gamers start squawking about how easy the game is. There’s always folks claiming to have an 80% win rate on games that I have yet to sniff a victory, and I’m usually playing on the easiest difficulty level. Now, either I’m a terrible gamer or they’re lying. I fully admit to being terrible at everything, gaming included, but I like to think that those folks are lying through their teeth or, at least, playing the rules wrong. It can’t all be me, can it? Case in point, I suck at Sentinels of the Multiverse. I’ve played a ton, and yet still fail miserably against just about every villain regardless of which team I’ve cobbled together. For those who find Sentinels too easy I have two things to say. First of all, I hate you, and, secondly, Handelabra somehow agrees with you and has given masochists the option to make SotM even harder via something called Challenge Mode.

Tactical CCG, Faeria, arrives on the App Store

March 8, 2017 David Neumann 17

iPad, PC/Mac • After my torrid love affair with Hearthstone cooled, I kind of figured I was done with the whole CCG thing. After all, a big part of Hearthstone’s appeal was the setting, which I’d spent time in since the 90’s, and the polish that only a billion dollar developer can provide. 2016 surprised me, however, with not one, but two, new CCGs due for mobile that piqued my interest. The first is Duelyst, created by board game designer Eric Lang, and the second is Faeria. Both offer a CCG experience that incorporates a board and tiny little critters you can move around, but Faeria has one advantage over Duelyst, it’s been released for iPad.

Playdek set to unleash the War of Shadows on Ascension later today

March 8, 2017 David Neumann 18

iOS Universal, Android, PC • A few weeks ago one of the big muckety-mucks at Playdek contacted me to let me know that the Stately Play emails he’s received have misspelt “postmaster” as “plostmaster”. Being the socially stunted infant that I am, I followed up his friendly email by neither fixing the problem nor emailing him back and thanking him for the information. That’s the kind of thoughtful, thankful response I guarantee when you contact me here at Stately Play. Turns out, he probably was too busy to read any reply I might have sent anyway, as Playdek’s first-born, Ascension: Chronicle of the Godslayer, has been taking up much of their time culminating in today’s release of the latest expansion, War of Shadows.

Pathfinder updates and puts Quest Mode on life support

February 15, 2017 David Neumann 0

iOS Universal, Android • Pathfinder Adventures from Paizo and Obsidian was my top mobile game of 2016 and one that I still find myself playing more than most of the other games on my iPad. It’s always big news when Obsidian drops a new update for the game, if only to squash some of the still lingering bugs. Yesterday, the latest update was released for the game bringing some new features and fixes but, more importantly, it was accompanied by a blog post indicating that Quest Mode has an upcoming appointment with the headsman.

Tinytouchtales submits Card Thief for release

February 13, 2017 David Neumann 0

iOS Universal • Ever since Tinytouchtales arrived on the scene back in 2015, we’ve been wondering about their next big project. That’s what happens when you release one of the best mobile games ever created, which is exactly what they did with Card Crawl. We shouldn’t have to wait long to experience what they’ve been working on, as yesterday they announced that Card Thief has been submitted to Apple and it’s release is imminent.

Cardboard Critique: Arkham Horror The Card Game

February 7, 2017 David Neumann 44

Tabletop • While the Cthulhu Mythos burst like a purulent, racist boil from the twisted mind of H.P. Lovecraft way back in the 1920’s, it’s only been in the last 10 years or so that Fantasy Flight Games has managed to turn it into a means to print money. Fantasy Flight has mastered the genre and has created a handful of tabletop titles rife with existential dread and, of course, tentacles. Their latest recalls their first, and most popular, game to tread these dark paths: Arkham Horror. Only this time, there’s no board, no 8,000 cardboard chits, and no FAQ full of rules exceptions. Just cards. Lots and lots of cards.

Star Realms creator back on Kickstarter with Epic Card Game

February 6, 2017 David Neumann 0

iOS, Android, PC/Mac • Getting an original CCG up and running on the App Store isn’t as easy as it sounds. Just ask Stone Blade how tough it was getting SolForge to actually make them any money. That’s not stopping White Wizard Games from trying with their Epic Card Game. Already available in cardboard form, the digital version is now on Kickstarter and should be making its way to our phones this autumn. For backers, however, you can play it much, much sooner.

WotC updates Magic Duels with Aether Revolt expansion

January 24, 2017 David Neumann 0

While I know some people can’t get enough of digital Magic: The Gathering, I can safely say that it’s not my cup of tea. Part of the issue is the gameplay of Magic in which you can interrupt your opponent’s turn, casting spells whenever you damn well please. I wish I could tell you that I prefer my turns to be clean and free of interference from others, but the truth is that I just can’t pay attention to both my cards AND what you’re doing. On the tabletop I can sit and ponder a bit, but in the digital word there are timers and hounding and screaming [I think the hounding and screaming might just be in Dave’s head -ed.] reminiscent of my freshman gym teacher when he learned I couldn’t do even one pullup. For those of you who still love Magic on your tablet, Wizards of the Coast has a surprise for you.

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